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Sounds to be included in next release

PostPosted: 09 Feb 2011, 14:12
by oln
Referring to this https://sourceforge.net/apps/trac/opendungeons/ticket/18
We need to decide on what to prioritise.
We currently have:
    digging
    rock falling (e.g tile is dug out)
    sword sounds
    and a click sound

What else do we want for the next release?

Re: Sounds to be included in next release

PostPosted: 09 Feb 2011, 14:35
by Julius
Evil mistress screams of extacy ;)

Re: Sounds to be included in next release

PostPosted: 09 Feb 2011, 14:52
by oln
Julius {l Wrote}:Evil mistress screams of extacy ;)

Do you volunteer for the voice acting then? :twisted:

Re: Sounds to be included in next release

PostPosted: 09 Feb 2011, 15:16
by StefanP.MUC
I'd not say "release if we have this and that", but I'd say "release on date x (+ optionally 3 days extra if a serious bug is found in last second)" and include everything that we have until this "date x".

The game is not finished, so you don't need to worry about if it's a "complete" release. It's just a release to show the progress.

Re: Sounds to be included in next release

PostPosted: 09 Feb 2011, 15:27
by oln
That was sort of the thought. This post was more to discuss what we want to try to have ready by the date, and decide what should be included in the released package.

Re: Sounds to be included in next release

PostPosted: 09 Feb 2011, 17:48
by andrewbuck
blablub, that is exactly the plan. The release candidate deadline is the end of the month and whatever we have at that time is really what gets in. We then test for one week and fix any major issues that pop up and then put out an official release that will be stable for some length of time until the next release cycle. The reason we are having official lists of what goes in is that the last few times we have release we spent a lot of time copying around files and just getting everything in one place, and even with several weeks of that we still missed some things. This time we are trying to make a list ahead of time so that everything can get assembled and all be ready at the same time.

Anyway, regarding the topic of this thread: we should also have sounds that indicate events. One would be a death sound that is played when any creature dies (can be the same sound for all creatures). And a sound for when creatures come through the portal, again the same sound for each would be fine. This helps testing the AI and other routines a lot easier since you know exactly when these things take place, even if the animations are incorrectly timed or not being played correctly. It also lets you monitor the battle even if it is offscreen temporarily.

-Buck

Re: Sounds to be included in next release

PostPosted: 11 Feb 2011, 12:40
by Danimal
i find this page really useful for sounds:

http://sounds.beachware.com/

Hope it helps.

Re: Sounds to be included in next release

PostPosted: 11 Feb 2011, 15:46
by Julius
Danimal {l Wrote}:i find this page really useful for sounds:

http://sounds.beachware.com/

Hope it helps.


I hope you are not using those for FOSS games, as their license clearly isn't compatible to FOSS. Free doesn't mean libre!

Re: Sounds to be included in next release

PostPosted: 11 Feb 2011, 16:31
by andrewbuck
Yeah, I wondered about that. It says they are available for commercial apps for $20 but they probably wouldn't give us an OSS compatible license.

-Buck

Re: Sounds to be included in next release

PostPosted: 11 Feb 2011, 17:18
by StefanP.MUC
The license is there:
http://sounds.beachware.com/rights.htm

"Non-Commercial
The sounds are license and royalty free for non-commercial use."


Is this compatible to CC or GNU licenses?

Re: Sounds to be included in next release

PostPosted: 12 Feb 2011, 11:02
by TheAncientGoat
Nope

Re: Sounds to be included in next release

PostPosted: 20 Feb 2011, 14:39
by svenskmand
oln {l Wrote}:Referring to this https://sourceforge.net/apps/trac/opendungeons/ticket/18
We need to decide on what to prioritise.
We currently have:
    digging
    rock falling (e.g tile is dug out)
    sword sounds
    and a click sound

I will get to work on that right away.

What else do we want for the next release?
A death sound for all creatures.

Anything else?

Re: Sounds to be included in next release

PostPosted: 20 Feb 2011, 14:40
by svenskmand
svenskmand {l Wrote}:
oln {l Wrote}:Referring to this https://sourceforge.net/apps/trac/opendungeons/ticket/18
We need to decide on what to prioritise.
We currently have:
    digging
    rock falling (e.g tile is dug out)
    sword sounds
    and a click sound clicking on what?

I will get to work on that right away.

What else do we want for the next release?

A death sound for all creatures.
A claim tile sound.

Anything else?

Re: Sounds to be included in next release

PostPosted: 20 Feb 2011, 15:17
by oln
Click sound is the sound that is currently used for picking up, building rooms, selecting tiles and more. Just a replacement untill we have sounds for these things.

Re: Sounds to be included in next release

PostPosted: 18 Mar 2011, 19:51
by svenskmand
I now finally have a working Ubuntu Studio install where JACK works with no XRUNS :) Ubuntu Studio 10.04 worked :)

I will upload the claim sound when I get back home again :)

Re: Sounds to be included in next release

PostPosted: 18 Mar 2011, 20:43
by svenskmand
I got the claim recorded, I have attached it here for you to hear it. I will cut it up and add it to the SVN later. I like the first of the three samples best how about you?

Re: Sounds to be included in next release

PostPosted: 18 Mar 2011, 20:48
by StefanP.MUC
I like the sound. But I think it is a bit to slow (or a bit to long). If you have 10 imps claiming new land they are much faster than this sound, I believe.

Re: Sounds to be included in next release

PostPosted: 18 Mar 2011, 22:21
by svenskmand
Yes that is true, how long do you think it should be? But they can be played over each other, can try and listen how it sounds.

Edit: it is not a problem, as you can hear :)

Re: Sounds to be included in next release

PostPosted: 18 Mar 2011, 22:52
by StefanP.MUC
Perfect. :D

Re: Sounds to be included in next release

PostPosted: 22 Mar 2011, 14:07
by TheAncientGoat
ooh, I like this sound: http://opengameart.org/node/5091 Could be used for creature skill level ups maybe?

Also, in regard to the tile claiming sound, could we differentiate them from different.. factions.. maybe? The one Svenksmand made would fit the constructs, but it would be interesting to be able to tell who is gaining ground from listening alone

Re: Sounds to be included in next release

PostPosted: 22 Mar 2011, 19:58
by svenskmand
The sound is now on the SVN, it is called ClaimTile, there is 8 samples for use in game.

Re: Sounds to be included in next release

PostPosted: 13 Apr 2011, 14:04
by svenskmand
Could someone add this ClaimTIle sound to the game so it will make it for the 0.4.9 release?

Re: Sounds to be included in next release

PostPosted: 13 Apr 2011, 14:05
by oln
It has been in the game for quite some time.

Re: Sounds to be included in next release

PostPosted: 13 Apr 2011, 14:07
by svenskmand
Uhhh nice, I have not tried the latest development versions, mainly due to graphics problems with the game on my Ubuntu :S So I only have the windows version. I do not have a build environment for windows yet :(

Re: Sounds to be included in next release

PostPosted: 16 Oct 2013, 18:23
by chronomaster
svensmad i took your claim tile sound and made it into this - https://www.dropbox.com/s/yj13aavoyuyiqbd/TILECLAIM.wav
its better. isnt it?

here is the original - https://dl.dropboxusercontent.com/u/844 ... ECLAIM.wav