Sounds to be included in next release

rockfalling sound

Postby chronomaster » 16 Oct 2013, 21:26

rockfalling sound


rock falling (upgraded, and arranged samples from svn) - https://www.dropbox.com/s/q7n9rs6ak92a5 ... nt%201.wav

i edited each sample with a wav editor to make it more
suitable (like single rocks conlittions that made a too
noisy sounds) i cut some part of insides of these
rockfalling samples so it will be more fluwently.
and so on and so on, so it will be game-style,
and game-usable.

after that i rearranged them in a audio studio program
to combinethem together, used visual equlizer, and 2 bass
boosts to increase the depth of falling rocks.
now i can play with each sample at what pitch i want
and make varied rockfalling sounds...
here is one i made :)
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Re: Sounds to be included in next release

Postby chronomaster » 16 Oct 2013, 23:40

i made the imp that he could expand his bag carrying gold
the loop is for imp bag [%%erased link%%]
it can be synchronized with "run full bag" action (same action when of run, only with full bag...or maybe ill make him run slower a bit)
Last edited by chronomaster on 01 Nov 2013, 23:19, edited 2 times in total.
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Re: Sounds to be included in next release

Postby chronomaster » 17 Oct 2013, 00:10

i made an awsome sound with my ridge...
here is a room-build sound. (i made it with the door of my fridge......*BOOM*).

it sure is better then the exsisting crappy one in SVN

https://www.dropbox.com/s/ef58d9i3obld3 ... ld%202.wav
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Re: Sounds to be included in next release

Postby Danimal » 17 Oct 2013, 10:44

I think you should clean the coins failing noise, i can hear some static with it. But overall i like all the new sounds and they are an improvement over the ones we had or we just plainly lacked.
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Re: Sounds to be included in next release

Postby Bertram » 17 Oct 2013, 12:55

Hi both,

Can someone push that in the media repo?

Best regards,
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Re: Sounds to be included in next release

Postby Skorpio » 17 Oct 2013, 14:45

I can upload the sounds, but I think the files need to be converted first. We wanted to use only the .flac and .ogg formats IIRC.

Nice sounds by the way.
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Re: Sounds to be included in next release

Postby chronomaster » 17 Oct 2013, 16:14

danimal: yes, i noticed that. but didnt have energy to put up with it. now i did...i forgot i can use frequencies and euqalizers
to do that.

but since it took me to the equalizer again, i went into a frequency quest now....made 5 files each improved
upon the previous with higly modified frequency...the hiss was gone by two modified exports,
the other three took me for making it sound more lively, and less dimm. less of a thud.

now the coins sounds WAY better. and is surely suitable for ingame.
and the noise is pretty much gone :)

heres the original again - https://dl.dropboxusercontent.com/u/844 ... VEMENT.wav

here is the resault - https://dl.dropboxusercontent.com/u/844 ... NT%205.wav

what do you think? i think it became awsome...its really usable now :)
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Re: Sounds to be included in next release

Postby Danimal » 17 Oct 2013, 18:08

yes, its a kinda nice sound, i can imagine the gobold going to the treasure room and filling a chest or two...
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Re: Sounds to be included in next release

Postby chronomaster » 17 Oct 2013, 19:39

its not for filling though.

its the sound when his bag is full while running
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Re: Sounds to be included in next release

Postby paul424 » 25 Oct 2013, 11:17

chrono : Sorry not to answer on IRC recently, sometimes I;m just busy or away. I would try to implement what you have done, but have you at least tried to put your results into SVN ?
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Re: Sounds to be included in next release

Postby chronomaster » 05 Nov 2013, 12:11

i have been playing with sounds, and during it, thinking from time to time about opendungeons.
it resaulted in some fun and some sounds.
i highly recommand that before hearing the sounds, you read the readme file first. the readme file is attached to the zip file
it replaces what i would have said here in the forum about those sounds their intentions, and concept. i just organaized it in a file so itll be nicer and maybe easier, instead of posting a long post about a sound collection.


here is a packed zip file with suggestive sounds for the game
*(all of them are *.ogg files format) [as requested and mentioned by skorpio]

https://www.dropbox.com/s/2935mdzi2ztz4 ... Folder.zip
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Re: Sounds to be included in next release

Postby Danimal » 06 Nov 2013, 10:20

i like many of the sounds, but the songs seem to be way to "sinth", somehow they would fit better on a space game
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Re: Sounds to be included in next release

Postby paul424 » 06 Nov 2013, 13:43

I must admit that you have done a piece of good work , the sounds are quite professionally made , don't listen to Danimal , any piece of music can be put in some corner of the game :) . Can you tell us what program to create those sounds do you use ? Especially the sound effects looks promising :) .
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Re: Sounds to be included in next release

Postby Skorpio » 06 Nov 2013, 16:24

Good job. Some sounds like the cannon fire could still be improved, but most of them sound pretty useful. What license did you choose for your contributions? We usually put everything under CC-BY-SA 3.0.

Now does anyone know how to implement the sounds?
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Re: Sounds to be included in next release

Postby chronomaster » 07 Nov 2013, 03:46

paul424 {l Wrote}:chrono : Sorry not to answer on IRC recent

no harm done
Danimal {l Wrote}:i like many of the sounds, but the songs seem to be way to "sinth", somehow they would fit better on a space game

please try to concentrate on the theme of the music and not how it is presented.
if you have read the readme file i have attached you would by now know already these things can be changed.
i recommand reading it.
paul424 {l Wrote}:I must admit that you have done a piece of good work , the sounds are quite professionally made .

yeah i think so to. im happy with them[the ones that are good].
paul424 {l Wrote}:don't listen to Danimal

yea i kinda figured it out myself.
danimal try to be more constructive though. like say "chrono try make it less synth" rather than talking about which OTHER game it will fit. what isnt in the right direction can be set to the dirction. ESPECIALLY when music is highly dynamically adjustable.
Skorpio {l Wrote}:Some sounds like the cannon fire could still be improved

yeah the cannon is because there isnt any cannon fire sound at all.
at this point of primitive opendungeons versions. that cannon sound fits.
Skorpio {l Wrote}: What license did you choose for your contributions? We usually put everything under CC-BY-SA 3.0

what ever license the game is under...
Last edited by chronomaster on 07 Nov 2013, 08:24, edited 2 times in total.
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Re: Sounds to be included in next release

Postby chronomaster » 07 Nov 2013, 03:51

a minor request...especially to danimal
basically i know when something needs to be improved. and where.
but when you criticizing, be specify (as you can) as to what do you think needs changing, adding.
...fore example, a statement like "hey this opendungeons game needs some more developing" or "this sound needs to be improved" ...doesnt really help bringing it there as much as helping by pointing-out what exactly can be improved.
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Re: Sounds to be included in next release

Postby chronomaster » 07 Nov 2013, 07:18

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Re: Sounds to be included in next release

Postby Danimal » 07 Nov 2013, 12:56

You are making a quite innocent statement sound like a trolls doing, i think my post is clear enougth, music is too sintetic for a dungeon inspired song (for my taste, at least). You should look into more dark and gloom thematic, with more clasicals instruments, think this is a dungeon on a fake medieval time, not an space opera with lots of spaceships and an endless black sea. Sintetic music may be fine for combat music since its needs to be more upbeat, but its not good as a calm background music(again, just my opinion).
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Re: Sounds to be included in next release

Postby chronomaster » 15 Nov 2013, 18:44

hi
good bye
hello
greetings.
farewell.
...and more.

i present another funny useful voices!!! :)
i wanna see that orc sound implemented. NOW!!!
wizard orgasm means wizard level up or wizard discover spell
Last edited by chronomaster on 17 Nov 2013, 05:32, edited 2 times in total.
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Re: Sounds to be included in next release

Postby chronomaster » 16 Nov 2013, 12:13

changed zip file to include better orc voice
Last edited by chronomaster on 17 Nov 2013, 05:32, edited 1 time in total.
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Re: Sounds to be included in next release

Postby chronomaster » 17 Nov 2013, 05:32

voices.zip
(328.24 KiB) Downloaded 388 times
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Re: Sounds to be included in next release

Postby chronomaster » 18 Nov 2013, 01:48

no one cares comment on the sounds!?
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