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Skeleton

PostPosted: 16 Nov 2010, 02:14
by charlie

Re: Skeleton

PostPosted: 16 Nov 2010, 11:39
by svenskmand
Nice, he is useful for the skeleton knight :)

Re: Skeleton

PostPosted: 16 Nov 2010, 13:28
by Skorpio
It's a nice model, but the polygon count is way too high for our purposes. 15000 is a bit too much. ;) Wasn't there a low poly skeleton on Opengameart?

Re: Skeleton

PostPosted: 16 Nov 2010, 16:58
by svenskmand
Can he not be cocked/backed down?

Re: Skeleton

PostPosted: 17 Nov 2010, 20:06
by Skorpio
No, that wouldn't work well. Only some parts could be suited for baking like the skull, but the rest is way too complicated. We need a much simpler, not anatomically correct, skeleton.