Skeleton

Skeleton

Postby charlie » 16 Nov 2010, 02:14

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Re: Skeleton

Postby svenskmand » 16 Nov 2010, 11:39

Nice, he is useful for the skeleton knight :)
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Re: Skeleton

Postby Skorpio » 16 Nov 2010, 13:28

It's a nice model, but the polygon count is way too high for our purposes. 15000 is a bit too much. ;) Wasn't there a low poly skeleton on Opengameart?
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Re: Skeleton

Postby svenskmand » 16 Nov 2010, 16:58

Can he not be cocked/backed down?
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Re: Skeleton

Postby Skorpio » 17 Nov 2010, 20:06

No, that wouldn't work well. Only some parts could be suited for baking like the skull, but the rest is way too complicated. We need a much simpler, not anatomically correct, skeleton.
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