charlie {l Wrote}:If you feel it does not look dangerous, give it longer, sharper claws/fingers.
riidom {l Wrote}:I fixed eyes, mouth elbow claws and the upperarms a bit on the lowpoly model, but I didnt update the highpoly one or baked a new normalmap, so the changes are really minor.
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Also, I think, he might be the backbone of the undead army, and there are quite a few characters in the hierarchy above him.. so its maybe no good idea to make him looking too dangerous. Better to not push him the scala up all way, so there is some space left for the other, more heavy weighted guys to look awesome evil in comparison.
svenskmand {l Wrote}:Regarding the investment of time I think we should make each and every model perfect, but that does not mean that it has to be completed all in one go. It is a good idea to work on him for some time then leave him for a while and work on other stuff and then return and work some more on him, what ever you like
svenskmand {l Wrote}:Regarding the technical stuff about the rigging, you should ask Skorpio. And while you wait for him to answer you can always look at the Kobold as it is fully rigged and completely animated.
svenskmand {l Wrote}: Regarding the investment of time I think we should make each and every model perfect, but that does not mean that it has to be completed all in one go. It is a good idea to work on him for some time then leave him for a while and work on other stuff and then return and work some more on him, what ever you like
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