Ghoul

Re: Ghoul

Postby Skorpio » 14 Nov 2010, 11:42

Just try to keep the armature simple and don't add too many bones. And I don't think we need facial animation for an RTS game. You should also add bones to the hands that you have to call Weapon_R and Weapon_L, so that the game can attach weapons to them.

riidom {l Wrote}:Question: I have sometimes the feeling, the amount of weight doesnt matter... I paint a vertex with 0.25, and it behaves like 1.0 ... painting 0.0 excludes him, as it should be. Any ideas what this is about?


The weight does only matter if you assign a vertex to two different bones, otherwise it'll behave as if the value was 1.
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Skorpio
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