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Naga
Posted:
09 Jun 2015, 07:35
by eugeneloza
Well... it isn't as good as it should be (first of all, the texture), but some progress.
The upper part of the body is rigged, the lower one is still not ready.
Based on
http://opengameart.org/content/base-hum ... lender-25x
Re: Naga
Posted:
09 Jun 2015, 10:30
by Vandar
Not bad. Make the lower part a bit more wiggly and it will look perfectly fine in the OD default display scale.
Re: Naga
Posted:
09 Jun 2015, 10:36
by eugeneloza
I'll make it wiggly by the IK rig (doesn't seem to be hard), as it's part of the movement/idle animation. Maybe, it'll become longer in case it'll go in 'rings' when not moving.
And of course, better scales are needed (found good ones at CC0 Nobiax's textures).
Re: Naga
Posted:
09 Jun 2015, 10:40
by hwoarangmy
That looks pretty good (except texture, of course). Have you had a look at @Danimal's stuff about animating ?
Re: Naga
Posted:
09 Jun 2015, 10:48
by Danimal
Re: Naga
Posted:
09 Jun 2015, 11:35
by eugeneloza
Have you had a look at @Danimal's stuff about animating ?
Yep. If it wasn't for that stuff, I'd never started anything like that
However, there're still many texturing and rigging boblems to solve before animating anything.
Re: Naga
Posted:
17 Jun 2015, 14:17
by eugeneloza
New naga mesh. I like this one better (still lot's of work to do with mesh - face and collar - and texturing). No problems with rigging tail and saving pose this time.
Made with aid of MakeHuman.
Re: Naga
Posted:
18 Jun 2015, 13:31
by eugeneloza
Slowly moving on... Sculpt successfull, but retopo is still buggy.
Re: Naga
Posted:
18 Jun 2015, 17:22
by hwoarangmy
Looks nice so far ^^
Re: Naga
Posted:
18 Jun 2015, 21:42
by Danimal
looking good, i like the tail and the creepy face