Arts TODO, which order?
Posted: 31 Mar 2015, 21:42
These are the most pressing tasks pending on the art side:
Short term:
Stone bridge model
Improve cannon model
Doors
Integrate new creature models/beds
New tileset -> simplified walls/correct empty corners
New Dungeon heart evil/good
Improve portal/create hero portal
Rogue portals/nests
Long term:
New traps
Develop new rooms
Different biomes-> tilesets/hearts
As you can see there is a lot, so which ones do you find the most interesting for a joint development of code? (i dont want to hear anything about materials for a while )
Short term:
Stone bridge model
Improve cannon model
Doors
Integrate new creature models/beds
New tileset -> simplified walls/correct empty corners
New Dungeon heart evil/good
Improve portal/create hero portal
Rogue portals/nests
Long term:
New traps
Develop new rooms
Different biomes-> tilesets/hearts
As you can see there is a lot, so which ones do you find the most interesting for a joint development of code? (i dont want to hear anything about materials for a while )