Hey chaps,
Since I read everywhere we're reaching the 0.5 milestone, and for some reason this is supposed to be very big.
So I tried to fix some of the graphical issues we have, such as the walls that are so overly bright and clean that they wouldn't even be believable above ground, let alone below the surface.
Not much wrong with the textures, and after quite a few attempts I came to the conclusion there must be something wrong with the way that our engine renders materials.
Can anyone please explain home our materials are interpreted within OD?
Are materials set to shadeless rendering somewhere within the engine?