New 3d moddeler offering help

New 3d moddeler offering help

Postby eugeneloza » 26 Sep 2014, 11:49

Last edited by eugeneloza on 26 Sep 2014, 15:31, edited 2 times in total.
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Re: The "Lets get ready the rooms models" topic

Postby eugeneloza » 26 Sep 2014, 14:51

Last edited by eugeneloza on 26 Sep 2014, 15:28, edited 2 times in total.
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Re: The "Lets get ready the rooms models" topic

Postby Danimal » 26 Sep 2014, 15:10

Hi Eugeneloza, we are always happy to get new colaborators :)
Rigth now your models wont be much usable since some parts of them have too many polys, i could correct them myself, but i can do something better than correcting your work, and that is, if you want i can coach you into good blender practices and a few tricks.

Can you open a new thread? you can call it "Beds" or something like that, and repost this very same models. I will then explain what you can change about then so they can be game ready. Sadly some of them wont be of any use at all, like the spiral bed or coffing, since one is too modern and we wont any vampires. I can also tell you a few simple beds yopu should be able to do.
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Re: The "Lets get ready the rooms models" topic

Postby charlie » 26 Sep 2014, 15:25

I will split the thread for you guys. :)

I like the vampire bed. The other beds I'm not so fond of - this is a dungeon game. Comfy / art nouveau beds are not really topical. (Note: I'm not affiliated with OpenDungeons, this is just a passer-by's opinion.)
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Re: New 3d moddeler offering help

Postby hwoarangmy » 26 Sep 2014, 22:40

Welcome here :)

As a coder, I won't help you much on modeling but Danimal can answer every question you might have :)
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Re: New 3d moddeler offering help

Postby Bertram » 27 Sep 2014, 07:51

Welcome eugeneloza, :)
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