Simple models

Re: Simple models

Postby eugeneloza » 15 Oct 2014, 11:35

New model:
Tree-hollow bed (1x1).
Texture is my made of photos (CC0). But actually I don't like how 'external' crust renders (too low detail). I tried a hand-made 'circled' texture and this one, polar-coordinated, both worked bad. Maybe I should add a seam and try to make it flat?
TreeHollowBed.jpg


I'll try to make an overview list of textures hyperlinks&info in a few minutes.
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TreeHollowBed.tar.gz
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Re: Simple models

Postby eugeneloza » 15 Oct 2014, 12:01

beds.tar.gz / no textures / not used
SimpleBed.tar.gz / no textures / not used
SimpleBed.tar.gz (2nd edition) / no textures / not used

GooBed.tar.gz / no textures / old edition
DaisyBed_WebBed.tar.gz / no textures / old edition
HammockBed.tar.gz / no textures / old edition


HammockBed-TEXTURED.tar.gz
GIMP - weave (CC0)
wood4 by Luke.RUSTLTD from opengameart with CC0 http://opengameart.org/node/8721
*Texture was changed

GooBed-textured+leaves.tar.gz
GIMP - clouds
rock 5 by West from opengameart with CC0 http://opengameart.org/node/8721
plant_56 by rubberduck from opengameart with CC0 http://opengameart.org/node/20109
*Texture was changed

Spiderweb+rock.tar.gz
three hand-drawn webbings in GIMP by me (CC0)
rock 5 by West from opengameart with CC0 http://opengameart.org/node/8026
*Texture and model was changed

Do_not_disturb.tar.gz / old edition
GIMP - fractal explorer
wood4 by Luke.RUSTLTD from opengameart with CC0 http://opengameart.org/node/8721

Fang_bed.zip / old edition
Texture is my photo (colored in GIMP) of a pavement texture in Kyiv (CC0)


Chain_hanging_bed.zip
Texture is my photo (colored in GIMP) of a monument texture in Kyiv (CC0)
*Texture was changed

Fang_bed_new.tar.gz
GIMP: clouds+fractal explorer (CC0)

Do_not_disturb_new.tar.gz
wooly-sheep-tt7030002 by p0ss from opengameart with CC-BY-SA 3.0 and GPL 2.0 processed by GIMP http://opengameart.org/node/9876
wood4 by Luke.RUSTLTD from opengameart with CC0 http://opengameart.org/node/8721
*Texture was changed

INCLUDED: Hammock.zip
textures by Luke.RUSTLTD and Nobiax CC0


Bath-Mushroom-Spiked-Tachanka-Train-Yoga.zip
All textures are either my photos or GIMP-generated (CC0)

INCLUDED: Spiderbed.zip
textures by Eugeneloza and Nobiax CC0


INCLUDED: TentacleBed.zip
textures by West CC0


INCLUDED: OrcBed.zip
textures by Bart and p0ss CC-BY-SA


INCLUDED: LizardmanBed.zip
textures by Nobiax and public domain CC0


INCLUDED: AdventurerBed.zip
Model&texture by PantherOne CC0 http://opengameart.org/content/tent-pack


INCLUDED: RangerBed.zip
Model&texture by PantherOne CC0 http://opengameart.org/content/tent-pack


OrganicBed2.zip
GIMP - clouds (CC0)

TreeHollowBed.tar.gz
Texture is my made of photos (CC0)
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Re: Simple models

Postby Danimal » 15 Oct 2014, 12:22

So, just saying, we should just include the licenses of the ones that i have added, while the others should be kept only for keeping. Or else this will get confusing.
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Re: Simple models

Postby eugeneloza » 15 Oct 2014, 12:40

Yes, I've done the list just for convenience.

Remake of tree-hollow bed, completely new texture from the same my photos (CC0) This time it looks much better.
TreeHollowBed_new.jpg
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Re: Simple models

Postby Akien » 15 Oct 2014, 13:01

Awesome tree model! I want to sleep in it :-)
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Re: Simple models

Postby Danimal » 15 Oct 2014, 14:13

Akien, are you a squirrel? ;)
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Re: Simple models

Postby eugeneloza » 15 Oct 2014, 14:23

In Slavic countries we have a legend of Solovey Razboynik (Nightingale the robber) living in a tree hollow :cool:
Image
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Re: Simple models

Postby eugeneloza » 16 Oct 2014, 08:18

A hut-bed. Kind of a tropic hut.
HutBed.jpg

Didn't have any hay at home so I had to place a wooden fence (my photo - CC0) Maybe it is better to replace it with hay? While hay would look better with transparency.
And the same texture for wool as for 'OrcBed': wooly-sheep-tt7030002 by p0ss from opengameart with CC-BY-SA 3.0 and GPL 2.0 processed by GIMP http://opengameart.org/node/9876
P.S. There may be problems with normals here as hut top is one-sided.
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Re: Simple models

Postby Danimal » 16 Oct 2014, 10:57

hi, the bigger problem is that you cant see whats below, remember whe are always (except for the future first person mode) looking from above. and that will fully cover the creature. Its better to have beds that will show most or a bit of the creature.
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Re: Simple models

Postby eugeneloza » 16 Oct 2014, 11:47

Yes, I've thought about it. But I don't think it can be remade, due to 'hut' logic.

Next model: Fort bed.
FortBed.jpg

Texture is almost the same as in Tree hollow (my photo - CC0)
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Re: Simple models

Postby eugeneloza » 17 Oct 2014, 13:23

Is there a list of still-needed beds? I.e. a list of monsters without ones.

I have ideas for 6 beds remaining:
A cage
A basket
A nest
A sitting handle for bird-like monster
A puffy pillow
A grave for zombie
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Re: Simple models

Postby hwoarangmy » 17 Oct 2014, 13:25

If you want to do a bed that takes some place, you can play with a dragon nest or a troll nest :)
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Re: Simple models

Postby eugeneloza » 17 Oct 2014, 13:29

"a dragon nest" - the first thing that comes to my mind is a pile of gold or ... skulls? ... if dungeon keeper is too greedy to give so much gold to the dragon?
"a troll nest" might be a kind of a bridge? This cliche is often used.
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Re: Simple models

Postby hwoarangmy » 17 Oct 2014, 14:25

eugeneloza {l Wrote}:"a dragon nest" - the first thing that comes to my mind is a pile of gold or ... skulls? ... if dungeon keeper is too greedy to give so much gold to the dragon?
Yes, gold and skulls would do :) I trust your imagination for the rest ;)

eugeneloza {l Wrote}:"a troll nest" might be a kind of a bridge? This cliche is often used.
Here is what the troll looks like
viewtopic.php?f=38&t=5641&hilit=troll#p57617
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Re: Simple models

Postby Danimal » 17 Oct 2014, 14:54

Hi, guys, actually the dragon bed already exist, you dont have to create a new one, as for the troll and in general, please refrain from creating things with roofs, we want to see whats below. For the troll you actually created something nice, the palisade/fort bed; it will work better used in a 2x2 bed, spread all stakes like they were protecting from the outside with its pointy side, and then add some poles with skulls over them (Lets play it in a tribal way).

As for the other beds, they are good but puffy pillow should intead be a puffy cussion (big enough to take a tile) and grave its not needed.
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TrollBed.png
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Re: Simple models

Postby Danimal » 17 Oct 2014, 15:12

Bed for an Imp or small demonic being :cool:

Model by Eugeneloza CC0, textures by Nobiax CC0 and J. W. Bjerk (magic circle) CC-BY3 or GPL3

Magic circle http://opengameart.org/content/painterl ... ons-part-3
Stone bricks http://opengameart.org/users/yughues
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Re: Simple models

Postby Bertram » 17 Oct 2014, 15:15

Hey :)

Nice progress here! :)
Got the source URL for the textures?

Best regards,
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Re: Simple models

Postby Bertram » 17 Oct 2014, 15:21

Great thanks! :)
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Re: Simple models

Postby Bertram » 17 Oct 2014, 15:23

I'd propose to use it for either the Wyvern, the Kreatur or the PitDemon. What do you think?
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Re: Simple models

Postby Danimal » 17 Oct 2014, 15:28

will be good for wivern for now, too small for pit demon or Kreatur
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Re: Simple models

Postby Danimal » 17 Oct 2014, 16:23

The dragon bed, it was made a long time ago by Dm3d, i think before i even joined. (its a 2x2)

Dm3d GPL 2.0/GPL 3.0/CC-BY-SA 3.0
http://opengameart.org/content/goldpile
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Re: Simple models

Postby Danimal » 22 Oct 2014, 15:47

The TreeBed, no idea whose to use it :) , maybe swamp pup?

Model by Eugeneloza CC0, textures by Eugeneloza CC0

Bertram or any code guy, i remember you set up the y axis of room tiles higher than ground tiles to avoid texture figthing, could you set it to be half high of what already is? i noticed it eat ups a bit of some models like treasure bags, dragon bed or this very same model.Thanks. ;)
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Re: Simple models

Postby Danimal » 22 Oct 2014, 16:39

Annnnd another bed, again, no asigned creature, mostly one with a good back.

Model by Eugeneloza CC0, texture by JCW CC0 -> http://opengameart.org/content/wood-texture-tiles
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Re: Simple models

Postby Bertram » 22 Oct 2014, 17:13

Hey Danimal, :)

Thanks for the beds! And the license info.

What is the swamp pup, btw?

I could lower the room tiles, yet I think the glitches will come back if I touch it.

For everyone: before, the room/trap tiles and ground tiles where positioned at the same height (0.0), but their surface flickered when
you moved the camera higher due to a randomly failing depth test because of floating point values, I guess.

I thus moved up the room/trap tiles slightly higher to overcome the bug, knowing it wasn't the definitive solution, but well, at that time, OD wasn't what it is now.

@hwoarangmy, @oln: To fix that problem in a more definite way, I'd propose to move the ground tiles below the rooms/trap tiles a little under instead when it is covered, and put the room/trap tile at a height of 0.0. (I don't think we should remove the ground tile when covered, since it adds a bit of unnecessary complexity.)

What do you think?

Btw, does someone know what happened to Elvano and Skorpio?

Best regards,
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Re: Simple models

Postby oln » 22 Oct 2014, 18:05

Could you not just turn off rendering of covered tiles?
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