Hey Danimal,

Thanks for the beds! And the license info.
What is the swamp pup, btw?
I could lower the room tiles, yet I think the glitches will come back if I touch it.
For everyone: before, the room/trap tiles and ground tiles where positioned at the same height (0.0), but their surface flickered when
you moved the camera higher due to a randomly failing depth test because of floating point values, I guess.
I thus moved up the room/trap tiles slightly higher to overcome the bug, knowing it wasn't the definitive solution, but well, at that time, OD wasn't what it is now.
@hwoarangmy, @oln: To fix that problem in a more definite way, I'd propose to move the ground tiles below the rooms/trap tiles a little under instead when it is covered, and put the room/trap tile at a height of 0.0. (I don't think we should remove the ground tile when covered, since it adds a bit of unnecessary complexity.)
What do you think?
Btw, does someone know what happened to Elvano and Skorpio?
Best regards,