Re: Simple models
Posted: 09 Oct 2014, 12:39
im breaking today the silence on our forum!
New bed for spider:
Mesh by Eugeneloza CC0, textures by Eugeneloza and Nobiax CC0
A you can see i had to change a lot, its official now that OD cant use alphas, there is no way to put them to work in-game.
From this one just one advice, when you unwrap something try for it to be as closest as possible as the original shape it had, you unwrapped the spires into small triangles, that had the effect of making the texture very stretched and look poorly; it also wastes a lot of texture space, in big models you will have to optimize every centimeter of texture, in a model of this kind you can allow yourself to have big unwrappings that give more details.
See photos for comparation.
New bed for spider:
Mesh by Eugeneloza CC0, textures by Eugeneloza and Nobiax CC0
A you can see i had to change a lot, its official now that OD cant use alphas, there is no way to put them to work in-game.
From this one just one advice, when you unwrap something try for it to be as closest as possible as the original shape it had, you unwrapped the spires into small triangles, that had the effect of making the texture very stretched and look poorly; it also wastes a lot of texture space, in big models you will have to optimize every centimeter of texture, in a model of this kind you can allow yourself to have big unwrappings that give more details.
See photos for comparation.