Simple models

Simple models

Postby eugeneloza » 26 Sep 2014, 15:25

Hi all!
As supposed, I open a new topic for simple models needed for the game. I'm learning Blender and would be happy to help as a good way to have some practice.
I thnik first of all I need to know the requirements for the models (i.e. number of verticies/polygons) and the model types that are still needed.
A few bed models attached as a single archive (previous posts may be deleted).
sbedstogether.jpg
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beds.tar.gz
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Re: Simple models

Postby charlie » 26 Sep 2014, 15:27

Oh, I split the thread already. Want me to delete this one? :P
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Re: Simple models

Postby eugeneloza » 26 Sep 2014, 15:29

Oops.... we were doing the same thing simultaneously... I've deleted those messages and uploads and re-uploaded everything here.
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Re: Simple models

Postby Danimal » 26 Sep 2014, 15:32

Hi :) , ill post once the topic thingy is clear
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Re: Simple models

Postby Danimal » 26 Sep 2014, 15:57

A few tips before anything, normally for a game that is not a first person you dont need much detail on decorations and, smooth curves rises up the poly count too fast and makes it more difficult to skin and UVmap.
Having a photo or concept helps a lot while moddeling.

Your first bed (wooden) would be the most usable, but you should sorrect some points:

-the pillow can be an enlarged cilinder saving up a lot of polys, like i told you before curves are too poly heavy, you can make a nice looking pillow just extruding a rectangle a few times
- Normally beds have a mattress over the frame, you can make the table under the sheets taller and later make the difference between frame and matress by using a texture
-Sheets dont need to have wrinkles and the like, that can be done by textures or normal mapping, just make a plane and give it the proper shape of a sheet, details can be faked later.
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06400__seville_poster_bed_masked.jpg
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Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:06

Got it...
But the question still remains, how many polys/triangles/vertexes should be max here?
E.g. The whole bed may be just 5 cubes (the bed itself and columns) with everything else painted over a texture. Or even just a single cube with no lower poly and alpha channel in a texture.

And another question: is there a list of monsters that do not have beds. And any other (yet static) models, suitable for my present level?
I need much more complex models for my FOSS game and therefore I need to learn to make/sculpt simple models first. And I think that it would be much better to do something useful, than just to make unneeded projects. While there is absolutely no problem in having to re-do something, its still better than modelling some flowers etc.

UPD: As far as I understood, all the beds must have equal height to width to length ratio.
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Re: Simple models

Postby Danimal » 26 Sep 2014, 16:15

we need a proper bed, if you did something close to the photo we will use it as some heroes bed. A bird-like nest, a very small pond, a hay bed, a rock bed and many others... there is a list of creatures around i f you like one and think you can make/imagine a bed for it you are welcome.

viewtopic.php?f=35&t=5604
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Re: Simple models

Postby Danimal » 26 Sep 2014, 16:16

UPD: As far as I understood, all the beds must have equal height to width to length ratio.

Most will have 1x1, but beds for humans and big creatures can be 2x1 or 2x2
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Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:21

Still... how many polys? That bed as shown above will have a lot of them... and must be simplified to some level. The relief may be made by a bump-mapping... but what about pillows and a blanket? Should they be made a separate objects (a cramped blanket takes at least 36 vertexes)? Or just left to be imitated by a texture?
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Re: Simple models

Postby Danimal » 26 Sep 2014, 16:30

less than 500 polis is a good target for something this simple, if details can be added by texture simplify as much as you can
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Re: Simple models

Postby eugeneloza » 26 Sep 2014, 16:42

SimpleBed.png

Something like this?

(going away... I'll be back on Monday)
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Re: Simple models

Postby Danimal » 26 Sep 2014, 20:54

you need to lower the matress by a lot
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Re: Simple models

Postby hwoarangmy » 26 Sep 2014, 22:38

Hi,

The models are nice, too bad we do not have vampires :(
Concerning the bed size, it is from 1x1 to 5x5 actually. Bigger creatures have bigger beds :)
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Re: Simple models

Postby Danimal » 26 Sep 2014, 22:48

The models are nice, too bad we do not have vampires :(

i have an idea for something cool about them, but it will have to wait ;)
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Re: Simple models

Postby eugeneloza » 29 Sep 2014, 09:08

SimpleBed2.png

Changed the height.
96 vertexes / 55 faces (if 300 is the limit, it can be made more complex. I.e. with a decorative hole near the pillow as in the image above)
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SimpleBed.tar.gz
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Re: Simple models

Postby eugeneloza » 29 Sep 2014, 09:57

Daisy bed for a fairy
DaisyBed.png

Web bed for a spider (A simple textured octagon might do it better)
WebBed.png

Goo bed e.g. for a lizard (357 faces, seems too detailed)
GooBed.png
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GooBed.tar.gz
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DaisyBed_WebBed.tar.gz
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Re: Simple models

Postby Danimal » 29 Sep 2014, 10:50

why dont you have a go at texturing them? look here for good textures
http://opengameart.org/users/yughues
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Re: Simple models

Postby eugeneloza » 29 Sep 2014, 11:01

If the models are ok, then I'm on it :) But it'll take me some time to (still too new to texturing).

HammockBed.png

Another model: Hammock bed for pirates.
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HammockBed.tar.gz
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Re: Simple models

Postby Danimal » 29 Sep 2014, 11:15

Hammock is good, you can texture it (it shouldbe prettty simple)
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Re: Simple models

Postby eugeneloza » 02 Oct 2014, 12:17

done Hammock texturing... Used wood4 by Luke.RUSTLTD from opengameart with CC0 and a GIMP-plugin for weave. I still don't like the ropes, maybe its better to redraw them?
HammockBed_textured.jpg
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HammockBed-TEXTURED.tar.gz
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Re: Simple models

Postby Danimal » 02 Oct 2014, 12:26

Hey, thats pretty good :) ill get it ingame when i get back from work, can you do next the small volcano-like bed? it will be good for an aquatic creature like the tentacle or the swamp pup; so maybe you could made the water greenish with some floating leaves (like one menufar leaf) and a greyish stony texture for the rock?

Also, whats your license for the hammock? CC0, cc-by or cc-by-sa?
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Re: Simple models

Postby eugeneloza » 02 Oct 2014, 13:47

Let all my models & textures (and any other content) for this topic/game be CC0 (public domain) unless I'm using something with other license from opengameart (I'll inform on any 'foreign' file I use).

Next model: Spider lair
Using rock 5 by West from opengameart with CC0 plus three hand-drawn webbings in GIMP.
Webbing-textured.jpg


And the volcano-like bed for a lizard.
Used:
rock 5 by West from opengameart with CC0
plant_56 by rubberduck from opengameart with CC0
GooBed-textured+leaves.jpg

Is the water too bright?
And another thing that worries me: there are 357 faces. Is that ok for this model?
One more detail: the model is hollow inside, so the water should be non-transparent. Maybe it'll be a good idea to re-make the model for transparency compatibility and less faces?
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GooBed-textured+leaves.tar.gz
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Spiderweb+rock.tar.gz
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Re: Simple models

Postby hwoarangmy » 02 Oct 2014, 15:31

The beds look nice :)
Concerning the spider bed, could you tell if the web is on the ground ? In the picture, it seems not. That would look weird in game if the spider was not on the web...
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Re: Simple models

Postby eugeneloza » 02 Oct 2014, 15:41

The web is attached to stone spikes (two hanging vertically and one at 45 degrees). I thought of spider sleeping 'inside' the web. I think I can revert to a kind of hexagonal web resting on six stones as modelled above, but with web being a texture (it would look better and less faces to render).

Next model: Do not disturb (1x2 bed)
I think it will do for any capable-of-writing monster.
wood4 by Luke.RUSTLTD from opengameart with CC0
fractal by GIMP
donotdisturb.jpg
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Do_not_disturb.tar.gz
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Re: Simple models

Postby Danimal » 02 Oct 2014, 19:59

i dont think you need to change any of the beds above (maybe darker water, but ill do it); i would just modificate the bed with wooden signal and give the carpet an animal brownish/blackish fur texture (there is a lot on oga) and made the letters dumber; and the bed will be perfect for our orc! :D

As long as the beds are lower than 600 polis/tris/faces there wont be any problem, so dont worry too much about it :)
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