then, we can use the old spider model which is really low poly for that, and add that little bit to the Cript to make it creepier
Anyways, i want to speculate a bit about the Cript use:
- Creatures corpses are carried here by kobolds
- only one creature per coffin(active spot) allowed
- each coffin has a random rotting counter (say 30 to 50 seconds) that activates when a creature is deposited in it.
- when the counter reachs zero the coffin is "empty" ready for another corpse and some corpse points are added to the room.
- when enougth corpse points are reached/stored by the room an undead creature appears with a 50/50 chance to be a ghoul or a ghost.
- the corpse points reset after an undead creature has appeared, so you cant get more than one undead at the same time if you rot an specially meaty (hp) creature like the troll, dragon or modified creature.
Unclear points:
- Should corpse points added per rotten creature be equal to his max Hp? the creatures rewarded by the Cript will be specialists and very strong, so you will have to rot, say, 40 spiders to get one or instead just 10 knights. I think its better than just using total quantity of corpses rotted.
- I still want to use the prison as a source of cheap undeads skeletons as opposed to the stronger undeads given by the cript.
- A small chance to get a really powerful undead? 47.5% - ghoul / 47.5% ghost / 5% Sarcophag <- or just make this creature available througth sacrifies combinations at Temple?