Ahh, that's much better! Is there a design doc or thread with all the current design information you can link me to? I've only found the information on the wiki and this
http://forum.freegamedev.net/viewtopic.php?f=37&t=5421 thread(Both appear to be outdated).
Danimal {l Wrote}:The reason for this is that i want to avoid to create an infinite, friendly and safe gold source. We have to add Gem blocks later, they are the same as gold blocks but infinately minable, but they will be situated in the middle of feral or rogue creatures, at the reach of everyone. I want there to be WAR to get to one of those before everyone, a non lethal sweatshop would eliminate that tension and make people do the so hated micromanaging of creatures and forget about gem blocks.
the way I suggested basically accomplishes the same thing, except it doesn't take control away from the player.
[Clarification]The current sweatshop ideal handles the infinite gold source problem by removing all control over the creature once it's dropped in. in other words,
once the creature's in, it's in until it's dead. so, for instance, if you have your
uber[leet] level 40 wizard in your hand and you accidentally drop him into the sweatshop.. bye bye gandalf.
With my suggestion, the player can pull the creature out at anytime. but if they choose to do so after the "grace period"
[1 ] ends, the creature is going to leave the dungeon in anger(effectively killing it and losing all the gold it could've generated if the player would've left the creature in the sweatshop).
[1 ]the "grace period" is a length of time where no gold will be generated by that creature and the creatures mood stays the same. once this time period ends, the creature will become angry and gold will start being generated. this gives the player a second chance to grab his
uber[leet] level 40 wizard, before he loses it for good, but also handles the infinite gold exploit.
Hopefully I've made that more a bit more clear.
Danimal {l Wrote}:Do you have any original ideas for new rooms? we could use a few more
I think I might have a few, but I'm going to hold off until I get caught up on the design side of the project to finish hashing them out.