While wandering through this project, I've noticed a couple of things that I found strange.
Artists/designers make wonderfull models and, who knows better than the creator how it should look like?
Yet, when models are implemented there seems to be something influencing their appearence.
Examples:
- {l Code}: {l Select All Code}
The tilesets which are imported are based upon the regular tilesize (as used in DK)
Skorpio made an awesome-looking tileset, yet when it got implemented it got scaled down, losing quite some of it's awesomness
http://opengameart.org/content/3d-dungeon-tileset
(Increasing the tilesize in the map also gives less tiles needed to be stored in the map-file)
- {l Code}: {l Select All Code}
Creature models should by default have the optimal proportions.
Therefor there should be no need, for when a creature is added, to specify a scale for every axis seperatly.
(Better yet would be if artists/designers would use metric values so a scale option wouldn't be nessesarly to begin with)
Anyway, my point being; please do not destroy the designer's vision by manipulating models through code.