Let me get this right; spec map should have way more contrast, helmet can still be modified but split edges does the trick, and what do you think my textures are lacking?(leaving out adding crack and holes in the armor - normal map).
Thanks for all the info, its thanks to you that im improving this much.
Pd: if i make the spec map more contrasted, i can see the effect better, but the specularity goes to non reflective objects as well (like the wood) and cliking the "use alpha" button kills the effect, how did manage the one you show on that pic? (even if it has the shining sword problem)
This is the best i can mimic your pic on my own, what do you think of the new helmet?