The Dwarf

The Dwarf

Postby Skorpio » 03 Jun 2013, 19:48

I'm preparing thecubber's dwarf from Opengameart for OD now. I've already joined all the different parts, combined the textures into one (baking worked surprisingly well) and tested him in-game. He looks good, but the basic test animations that I made didn't work, probably because the model has two armatures. I'm not sure if there's a way to export them both.

Also, the normal map has lost some sharpness during the baking process and I'll have to see if I can get a better result or increase the intensity of the nor map in PS.
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Re: The Dwarf

Postby Julius » 04 Jun 2013, 07:04

Ahh, yes I was also thinking about using retopo and texture baking to make something more usable out of those nice models at some point (after I realized that poly-reduction would only get you close but not quite within a sensible game range).
The GIMP or PS filter can increase the strengh/bumpiness of the normalmap, otherwise hand modifying the individual color channels and normalizing them with the filter afterwards works surprisingly well.

Edit: no screenshots?
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Re: The Dwarf

Postby Danimal » 04 Jun 2013, 13:22

yeah, i wanna see some screeny too
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Re: The Dwarf

Postby Skorpio » 04 Jun 2013, 15:07

I haven't retopoed the model, so there's no big difference besides some slight texture changes. Retopo, reunwrapping and reskinning would have been a pain in the ass. I've attached a short video of the walk cycle (just a quick OpenGL render).
Dwarf_render.jpg
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Dwarf_walk.zip
(819.11 KiB) Downloaded 294 times
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Re: The Dwarf

Postby Julius » 04 Jun 2013, 16:23

Hmm, ok. What was the tris & vertex count of that mesh again? I just remember that the elf hat something like 16k tris, which I assume the dwarf is not so much different?
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Re: The Dwarf

Postby Skorpio » 04 Jun 2013, 20:45

7079 verts and 12278 tris, but some polys could be cut out to reduce the number a little.
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