svenskmand {l Wrote}:But you have you master then right? You just skipped the Ph.D. right?
No, I never even finished my undergraduate work as I left early.
Skorpio {l Wrote}:BTW not everything in nature is logical or useful.
I didn't mean to imply that we had to stick to that strictly, it is afterall a fantasy game, I just meant that it makes a good guide. If you think about how a creature would use a particular feature "in the wild" it helps you build a personality for the creature and can be useful in the design. A good example of this might be something like a sexually selected feature (for example the peacock's tail, although there is some debate over this). If a feature is sexually selected then it is probably brightly colored, very obvious when you look at the creature, and likely only present in one sex. In contrast, something like horns or tusks are often more utilitarian so they are drab colored, etc. It just makes for more realistic creatures if you try to picture them in a particular environment, and living in a certain way (what do they eat, are they territorial, etc).
As an aside, do we want to possibly have two sexes for some (or possibly all) of the creatures? It doubles the number of models to make although the second one will likely be a modified version of the first since most will look quite similar. It is maybe something to think about when the game is more developed.
-Buck