by Julius » 04 Feb 2013, 08:22
Yes UV-seams are always a headache with normal-maps. Usually you can get away with quite a lot of UV distortion when you have higher resolution textures though. Helps with rendering speed too if you have less UV cuts.
You recreated the rig for blender 2.49 to have the exporter working?
“Reality is that which, when you stop believing in it, doesn’t go away.” - Philip K. Dick