Bridge

Bridge

Postby Skorpio » 22 Dec 2012, 18:11

I've quickly modeled a bridge. It doesn't have start/end points yet and some seams have to be removed. The texture is from a old claimed material.
OD_Bridge.jpg
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Re: Bridge

Postby charlie » 22 Dec 2012, 20:23

Looks very cool Skorpio.
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Re: Bridge

Postby Flipflop » 22 Dec 2012, 21:18

Looks nice. Would be nice if you have some time to at startpoints an crossings :-)
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Re: Bridge

Postby paul424 » 23 Dec 2012, 11:23

Scorpio: ok, as Flipflop has shown a clear method of applying your tiles ' set, can you prepare the tiles' set and name the tiles in it Tile00010001 ..... etc and upload them into SVN repo ?
Flipflop : huh as you are at the university , do you have conditions to make by the capture motion the 3d hand gestures ( of course you would need an appropriate hardware lab ) ? Afaik There is one hand's mesh under OS domain, but modeling its motions as I learned is incredibly hard, maybe someone who has access to the motion capture technology could throw such animation into Open Domain one day ....
Last edited by paul424 on 23 Dec 2012, 15:04, edited 4 times in total.
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Re: Bridge

Postby Julius » 23 Dec 2012, 11:55

@paul424: I hope your first language isn't English, as I have quite some trouble understanding your posts sometimes ;) Anyways... care to elaborate further what you mean with and what your purpose of having 3D hand gestures is? And to what hand model mesh do you refer to (there are actually plenty of good ones (mesh only) or do you mean with rig and animations)? However for capturing hand-animations, I would just wait a few more months until the LEAP Motion hardware is out, then it should be child's play to capture them :)
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Re: Bridge

Postby paul424 » 23 Dec 2012, 14:44

Yeah , sorry for my English , I don't speak it on day-to-day basis.
By >>Gestures<< I meant of course a rigged ( or not :) ) model with animations. I haven't know that there are plenty of models to choose.
Can you stage a candidate model with rigging animation attached ?
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Re: Bridge

Postby Julius » 23 Dec 2012, 15:43

rigged *and* animated? Naa, don't really know of any good ones. There are a few not bad rigged ones on blenderswap though. Still don't get what you need that for, and what this has to do with OpenDungeons...
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Re: Bridge

Postby Skorpio » 23 Dec 2012, 16:41

It's for the keeper hand aka mouse cursor.

The crossings and end segments are done (the crossings are just square blocks). Is it a problem that the bridge is not level with the dirt tiles? The textures aren't baked yet and the rotated segments don't fit perfectly to the crossings yet.
OD_Bridge2.jpg
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Re: Bridge

Postby Flipflop » 23 Dec 2012, 17:20

gooood, i need more time, can´t wait to implement this properly... ^^

@paul ...i am sorry, but we don´t have motion capture studio here at my University... :) But nice idea!
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Re: Bridge

Postby Flipflop » 23 Dec 2012, 21:10

hey, is the bridge already in the SVN? can´t find it yet.
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Re: Bridge

Postby Skorpio » 24 Dec 2012, 12:19

The bridge is in the repository now in the source model folder. I'm not sure if I should bake the textures, but otherwise I can't modify them. The arch should actually look more like this:
OD_Bridge2Arch.jpg
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Re: Bridge

Postby svenskmand » 13 Mar 2013, 00:48

Nice work Skorpio :)
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