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The Dragon

PostPosted: 23 Apr 2010, 19:54
by Skorpio
I'm working on a new texture for the dragon (he looks a bit like the pit demon ;) ). Here's a preview:

Dragon.jpg


I also changed the wings, arms and legs to make them more deformable.

Re: Graphics, models, etc.

PostPosted: 23 Apr 2010, 19:57
by TheAncientGoat
Awesome! One thing though, could we have the wings a bit more membraney? ATM they look a bit like solid hunks of flesh.. But thats the only criticism that I have :)

Re: Graphics, models, etc.

PostPosted: 23 Apr 2010, 21:50
by andrewbuck
Looks a lot better than the skin I made, I see you have improved the mesh a bit too so it doesn't look so blocky. Two minor issues, first the mouth looks a bit like he is smiling. Second, I like the claws on the neck, however in the low-res pic (which is what it would look like when you are not zoomed way in in the game) they look a bit like gills.

P.S. I am going to split these last three posts off to a new thread. Now that we have all these sub-forums, I think we should try to keep threads a bit shorter by focusing them on one topic.

-Buck

Re: The Dragon

PostPosted: 24 Apr 2010, 00:59
by svenskmand
Very nice dragon Skorpio :), I really like it :), there only issue is that the head is a little too big (this might be the camera angle, but it looks a little too big).

Re: The Dragon

PostPosted: 24 Apr 2010, 17:37
by Skorpio
svenskmand {l Wrote}:there only issue is that the head is a little too big


That's just the perspective. I should have used an orthographic camera for the render. Here's a new one:

Dragon2.jpg

Re: The Dragon

PostPosted: 24 Apr 2010, 18:30
by svenskmand
Yes much better render :), so it was the camera :) I like it, but the hands/claws on the arms are a little wierd, I think it should have 3 fingers/nails, and not just one, on each hand/claw, the feet looks better, but the legs/arms are a bit too human, they should be a bit shorter, and closer to the body.

I think the claws on all limbs should look more like this or this

Its head is pretty nice :)

Re: The Dragon

PostPosted: 25 Apr 2010, 07:06
by TheAncientGoat
New wings are much better :) I guess the next step would be veins and the like, but imo the texture is of a high enough quality already, the mesh (arms and legs) are bigger problem areas.

But I think this is definitely good enough to include as-is

Re: The Dragon

PostPosted: 25 Apr 2010, 12:17
by hagish
very nice :)

Re: The Dragon

PostPosted: 26 Apr 2010, 13:02
by qubodup
hagish {l Wrote}:very nice :)

my words exactly :D

The dragon has a very own look through its horn-claws.

A wing-less version might look cool (and allow for more visibility) and seem more practical in caves ;)

Re: The Dragon

PostPosted: 26 Apr 2010, 15:22
by Skorpio
Yeah, I kinda like his claws, too. They make him look a bit more original than the standard dragons in fantasy games. Winged creatures are definitely a problem, because they often overlap with other creatures or terrain. We really need to reduce overlapping.

Re: The Dragon

PostPosted: 26 Apr 2010, 15:24
by andrewbuck
I plan to add a "size" parameter to the creature class which will be the number of tiles they need to stand in. If we make the dragon size 2 then they will always try to stand in the middle of a 2x2 tile open area (or bigger) and that will mostly solve the overlap issue.

-Buck

Re: The Dragon

PostPosted: 26 Apr 2010, 15:28
by Skorpio
Sounds cool, but I guess that'll probably cause other problems. We've got to test this.

BTW who made this model?

Re: The Dragon

PostPosted: 26 Apr 2010, 15:29
by TheAncientGoat
Why not have the wings folded instead of extended the whole time?

Re: The Dragon

PostPosted: 26 Apr 2010, 15:32
by Skorpio
The wings are folded in the walk animation, but they still widen the model a lot. And they don't look so good anymore when they are folded, so that it would make sense to remove them completely.

Re: The Dragon

PostPosted: 26 Apr 2010, 15:52
by andrewbuck
If we do remove them, I think we should keep the winged version around, too as it will work much better when creatures have the size parameter. Also, if we add the above ground stuff they winged dragon would work well in the more open spaces that provides.

-Buck

Re: The Dragon

PostPosted: 26 Apr 2010, 15:55
by Skorpio
I'll leave the model as it is now. We can still change it if the wings make too much trouble, but we need to test it some more first.