Some new models
Posted: 26 Mar 2012, 10:52
I have a couple of new models in the works which could be useful for OD. The first is some kind of demon, then I have a flying insect monster and I'm also working on a high poly version of the old orc model. I'm just sculpting at the moment, because that's the funniest part. I still need to animate the lizardman, but I'm not sure if I should redo some parts of the topology and reduce the poly count.
By the way has anyone tried to implement the new tiles that I made last year or is that too difficult? I wonder if the number of polys is too high.
By the way has anyone tried to implement the new tiles that I made last year or is that too difficult? I wonder if the number of polys is too high.