Art Directive Discussion

Currently the art for this game is incredibly vague as to the expectations of the final result.
So, lets define exactly what the game should look like here. Of course, there is a lot of choice as to the detail levels and style of art itself.
Things to be defined currently states as:
Generic Art:
Now, I know the creature list is basically finalized, but I'm having trouble understanding what they are needed to look like. I originally thought there was a free reign on it, but the halfling concept proved there are a fair few loopholes to jump through.
To start off, I'd like to discuss the faction specifics of Humans.
So, they are supposed to all be nobles and knights who dwell in the dungeons to fight off their foes and obtain the valuable resources.
Their personality will be one of snobbery and ignorance, as decided before I joined. There are two variants I can see for this.
Talking of cleanliness, it would be near impossible to stay clean down there! Though, this could be to the favor of the personality display. Nobles always being clean would produce a contrast showing them to be even more snobbish. If they were dirty and grotty, they'd fit in more and look more robust. Again, I can't decide which would be better.
This is a lot for one post, so I shall break there and wait for input.
So, lets define exactly what the game should look like here. Of course, there is a lot of choice as to the detail levels and style of art itself.
Things to be defined currently states as:
Generic Art:
- Style of art [Cell shaded/Realistic/Borderlands/etc]
- Examples of art style
- Level of detail
- Influences of Humor
- Generalization of style [Sharp/Smooth/Colourful/Dark/etc]
- General personality of faction
- Proportions and sizes
- Faction banner or logos to help influence the concept art further
- Maximum poly count
- Preferred size of texture per model
- Personality
- Quirks
- Brief
Now, I know the creature list is basically finalized, but I'm having trouble understanding what they are needed to look like. I originally thought there was a free reign on it, but the halfling concept proved there are a fair few loopholes to jump through.
To start off, I'd like to discuss the faction specifics of Humans.
So, they are supposed to all be nobles and knights who dwell in the dungeons to fight off their foes and obtain the valuable resources.
Their personality will be one of snobbery and ignorance, as decided before I joined. There are two variants I can see for this.
- One could be where the more powerful humans are incredibly noble and the lesser humans are extreme peasants - this will help emphasize the nobility of the higher humans. The peasants would need to have a lot of woeful personalities and very empathetic and entertaining facial expressions, with the nobles having very upturned noses and always looking down on everything.
- The other could be that they are all perfectly noble, showing the ignorance of the race in itself. The personalities would then all need to be blank, nothing but the snobbery and ignorance, so covering their eyes with hair, hats and helmets would help show they are nothing but tools.
Talking of cleanliness, it would be near impossible to stay clean down there! Though, this could be to the favor of the personality display. Nobles always being clean would produce a contrast showing them to be even more snobbish. If they were dirty and grotty, they'd fit in more and look more robust. Again, I can't decide which would be better.
This is a lot for one post, so I shall break there and wait for input.
