StefanP.MUC {l Wrote}:Open source projects can only live if people contribute constantly. But since people are doing this in their free time they will only make what they like "here and now".
That is also why having small and well-defined task just waiting to be done is essential to get people to help out.
Not so long ago there was also talk about having some of the easiest and smallest tasks shown on the new website (I think it was you that suggested it), so that interested people could say "hey that is easy, I can do that" and then get them to do it.
StefanP.MUC {l Wrote}:So, if someone provides a model without doing a whole discuss-concept-finalize-circle, then we shouldn't reject it. If we reject it the contributor loses his interest and may not provide work after the concepts are done.
Yes if we just reject peoples contribution there is a very small chance they will come back. But we should also not just accept stuff because we are afraid that they will not come back. That is why I think having well-defined and small tasks would be much better. Then people know what we need, and that if they make it we will use it. That is a win-win situation.
StefanP.MUC {l Wrote}:On the other side we need to finalize the "concept roadmap", of course. But this takes time. And this is the main reason reason here: time. Getting people to work on the project is not easy and takes times (they need to find the project, take interest in it, read the guidelines, do the work, submit it). If we start looking for people after the concept roadmaps are done we lose an enormous amount of time that could have been used by people to contribute and make the game popular here and now.
Yes time is a factor, but since we are all working on this in our spare time and want to have fun with it, there should not be any hard deadlines for anything.
The suggestion by Danimal to make a OGA competition to get some art was good. Only problem is that the competition should not be about models. Since we still do not have a clear picture of which units we need. We are currently working on finishing the creature lists. We already have two factions finished, the Undead and the Humans, so concept work can start for them.
So I would suggest that we use Danimals idea to get people to make concept art for one of these factions. I would suggest that we make the competition in 3 phases, a suggestion for the wording could be like this (there should also be an introduction of course):
Pick any number of creatures that you find interesting from the list below. You can pick as many as you like, and you can participate in any of the 3 phases. The 3 phases have these rules:
- Make a rough sketch of how you imagine the creatures that you have selected. You should not spend too much time on the sketch. We (OD community) will then evaluate you sketch and give them points 1-5 and give a short comment of what we liked and what we did not like. Some of the sketches with the highest score will proceed to phase 2.
- Based on the sketches that have been selected by the OD community in phase 1, make a sketch where you try to incorporate the suggested changes from phase 1. The sketch should have more details than in phase 1, but it should still just be simple (no fancy coloring or huge amounts of details). We (OD community) will then evaluate you sketch and give them points 1-5 and give a short comment of what we liked and what we did not like. Some of the sketches with the highest score will proceed to phase 2.
- Based on the sketches that have been selected by the OD community in phase 2, make the final concept art where you try to incorporate the suggested changes from phase 2. The concept art should have sufficient details so that 3d models for the game can be based on it. We (OD community) will then evaluate you concept art and give them points 1-5 and give a short comment of what we liked and what we did not like. Some of the concept art with the highest score will be considered the final concept art for the creatures in OD.
So that was a quick draft of how we could make the OGA contest, any comments, suggestions or corrections?