Re: Solicit models/art from OGA
Ill be constructive then, if you wait for everything to be fully planed bad things will happen, just the creature creation phase takes a lot of time, especially if its basically you and me arguing over them. Add the lack for the concepts for final creatures, then no models from concepts being made, this equals to no new content on the game. Can see where im going? you are very organizated, but thats actually no good at all, since all of those phases takes too much time we are again at step one: The game looks horrible, simply that.
If the game looks bad and bland noone will try it, noone will contribute to something they dont like.
You are being too strict for art when you basically have none. You need to take a different attitude, when you are learning to make a videogame the first thing you use are cubes and such as placeholders. So think about everything you have rigth now as placeholders, for example, someone makes a crappy zombie, better than having none!!!, in the future when you have attracted a dedicated fanbase someone will surely add a cool looking zombie. Understand what i mean?
Fill in everything, even if its bad, everything can be changed later. Bad is better than nothing. Nothing equals to loss of interest.
So, i advise and ask you to change your mindset, and consider everything to be a placeholder, a easily replaceable placeholder in the future. Another good example would be how small videogame companies search for sponsors for a new game, they make a demo that shows the basis and throw in there everything they have be it good or bad, consider OpenDungeons to be the small company and everyone on internet to be the sponsors. You are not appeling to the sponsors OD, you are not showing them something they like or looks promising so dont expect their money or support.
Gezzz, just look at WFTO, their game mechanics either sucks or dont exist, but they make people drool with each of their updates.
If the game looks bad and bland noone will try it, noone will contribute to something they dont like.
You are being too strict for art when you basically have none. You need to take a different attitude, when you are learning to make a videogame the first thing you use are cubes and such as placeholders. So think about everything you have rigth now as placeholders, for example, someone makes a crappy zombie, better than having none!!!, in the future when you have attracted a dedicated fanbase someone will surely add a cool looking zombie. Understand what i mean?
Fill in everything, even if its bad, everything can be changed later. Bad is better than nothing. Nothing equals to loss of interest.
So, i advise and ask you to change your mindset, and consider everything to be a placeholder, a easily replaceable placeholder in the future. Another good example would be how small videogame companies search for sponsors for a new game, they make a demo that shows the basis and throw in there everything they have be it good or bad, consider OpenDungeons to be the small company and everyone on internet to be the sponsors. You are not appeling to the sponsors OD, you are not showing them something they like or looks promising so dont expect their money or support.
Gezzz, just look at WFTO, their game mechanics either sucks or dont exist, but they make people drool with each of their updates.