StefanP.MUC {l Wrote}:Open source projects can only live if people contribute constantly. But since people are doing this in their free time they will only make what they like "here and now".
StefanP.MUC {l Wrote}:So, if someone provides a model without doing a whole discuss-concept-finalize-circle, then we shouldn't reject it. If we reject it the contributor loses his interest and may not provide work after the concepts are done.
StefanP.MUC {l Wrote}:On the other side we need to finalize the "concept roadmap", of course. But this takes time. And this is the main reason reason here: time. Getting people to work on the project is not easy and takes times (they need to find the project, take interest in it, read the guidelines, do the work, submit it). If we start looking for people after the concept roadmaps are done we lose an enormous amount of time that could have been used by people to contribute and make the game popular here and now.
svenskmand {l Wrote}:It seems you just want to let people make whatever they like (without discussing it with others), and then just whatever they make in the game. That will make the game look terrible, so we should not do that.
Danimal {l Wrote}:We should try to recruit Nubix somehow to do more of them since they are damn good. Also please, stop being so demanding on Monobi (he/she?), decide on something not too complex, everything can be modified later since its just texture work(clothes and such). And his work is great as well, we need quantity, quality goes second here as long as we can define a shape for the creature.
Danimal {l Wrote}:We have got some concepts already, now we need them modelled so we can appeal to more people submiting concepts. I know thats the best way since they will feel their work wasnt for nothing. We should try to recruit Nubix somehow to do more of them since they are damn good. Also please, stop being so demanding on Monobi (he/she?), decide on something not too complex, everything can be modified later since its just texture work(clothes and such). And his work is great as well, we need quantity, quality goes second here as long as we can define a shape for the creature.
oln {l Wrote}:We also need to get the concepts and art from the forums onto the corresponding wiki pages, right now there are bits and parts everywhere.
svenskmand {l Wrote}:I think it is a bit too early to being modelling the creatures. The problem is if we get some of them modeled, and then later find out that they should be changed so much that the model cannot be re-used but have to be re-done from scratch.
charlie {l Wrote}:You're so rigid. You don't seem to understand that this is a labour of love, and not a commercial game entity.
charlie {l Wrote}:Let people be creative.
charlie {l Wrote}:Get people modelling.
charlie {l Wrote}:This is an open source game with a development timeline of years, not months. It is highly unlikely that ANYTHING will be final, as long as there is activity. You need to get something going though. You won't be able to create all the concepts, then start the 3D work, and all the work be final. It's not that kind of process. You don't have that kind of dedicated manpower.
charlie {l Wrote}:Encourage contributions
charlie {l Wrote}:Don't constrain things. If somebody comes along with a kick ass model and/or a kick ass idea now, and it doesn't immediately fit in with your current script, you're surely not going to just tell them to buzz off. Relax the regulations a little svensk! (Saying that, the detail you provide is great and a good help, but I want to see you stop being so strict about process etc.) Or, in this case, if somebody wants to start modelling, let them.
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