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Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 15:33
by charlie

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 16:52
by svenskmand
They look nice the Minotaur would be good for the Mercenaries and the skeleton for the Undead, but do they not have too many polygons? That appears to be the usual problem with free art lying around :S

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 16:56
by StefanP.MUC
Isn't it possible to reduce the polygon number?

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 17:00
by svenskmand
I think it has to be done by hand. But still I guess it would be faster to just make the low-poly model and then use these high-poly models for the normals than it is to make both the low- and high-poly models from scratch.

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 17:51
by charlie
Something is better than nothing. An extra 1000 polygons per creature won't kill the game. It is an optimization opportunity.

There's an element of perfectionism in your philosophies svenskmand. It's not healthy for a volunteer project. Get stuff in game, get the community to produce better. If you have a game with content that runs at 25fps because there's too many polygons on screen, it's a lot better than a game that runs at 100fps and has very little content. Sometimes you have to bridge the gap.

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 20:19
by svenskmand
Hmmm, why are you arguing with me when I am agreeing with you?
svenskmand {l Wrote}:I think it has to be done by hand. But still I guess it would be faster to just make the low-poly model and then use these high-poly models for the normals than it is to make both the low- and high-poly models from scratch.

As I just said it is probably faster to just make the low-poly model based on the high-poly model, than to make both from scratch.

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 20:41
by Danimal
The problem here is WHO will do that? Noone as of now, so the model wont get ingame neither low or high poli.

Re: Models from FLARE (low poly, textured, animated)

PostPosted: 03 Oct 2011, 21:11
by svenskmand
Exactly, we do not have modelers. But we will not get modelers before we have something for them to do. If I had the skills to make nice models I would also not help unless I know that if I invest time in the project then my stuff will be used. And the only way a modeler can be sure of that is if we a crystal clear specification on what the modelers task is. We do not have that yet, hence nobody who have the skills would want to participate.