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Spicing up the banner logo

PostPosted: 02 Aug 2011, 13:15
by svenskmand
I have never really been satisfied with the banner logo so I decided to spice it up a bit. What do you think is it a keeper?

Re: Spicing up the banner logo

PostPosted: 02 Aug 2011, 13:21
by charlie
A big improvement :D

Although one critique is that maybe the "Dark, Damp, & Dangerous" is a bit too small.

Re: Spicing up the banner logo

PostPosted: 02 Aug 2011, 13:23
by svenskmand
Ok I will change that now much bigger approximately? 20% or so?

Edit: how about this then?

Re: Spicing up the banner logo

PostPosted: 02 Aug 2011, 13:41
by StefanP.MUC
Nice. :)

Another thing that could be tested is to move the subtitle (Dark, damp, ...) into the "holes" (the parts where the OpenDungeons "wave" has its maximums).

Re: Spicing up the banner logo

PostPosted: 02 Aug 2011, 14:42
by svenskmand
I am not sure what you mean but is it like this? (This is not finished I still need the white fade in the text but it takes time to make)

Edit: I now added the white gradient in the middle.

Re: Spicing up the banner logo

PostPosted: 02 Aug 2011, 15:22
by StefanP.MUC
Almost, but not exactly. But I like your interpretation even better than what I imagined. ;)

With the subtitle also displaying like a coherent wave the logo looks much more "monolithic", what is good IMHO.

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 17:29
by svenskmand
Unfortunately I did not check whatever the font was open source or not, it turns out to be a mircosoft font, which is some of the worst properiatery fonts. So I switched to Museum Foundry font, which is licensed under SIL's Open Font License.

Hope you still like it :)

Maybe we could use this as the font for ingame text? It looks pretty nice :) If anybody has a suggestion for a better open source font then please let me know and I can make a version of the logo with it and then we can decide if that is better or not.

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 20:14
by StefanP.MUC
Still looks good.

Yeah, I think we can use it also ingame. We don't have much text anways. For the console we will use a monospaced font and the rest are mostly tooltips that most people won't probably read. :D

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 20:42
by svenskmand
It would still be nice for the tool tips and the counters and the main menu :)

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 20:49
by StefanP.MUC
As long as it is easy readable, I don't have any preference about the font. :D

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 20:56
by svenskmand
What do you think about the readability of the Museum Foundry font then?

Re: Spicing up the banner logo

PostPosted: 06 Aug 2011, 21:07
by StefanP.MUC
Perfect. :D

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 01:29
by Julius
Somehow "Damp, Dark and Dangerous" sounds better to me than "Dark, Damp and Dangerous"... not sure why :p

Edit: Maybe because it gets progressively worse? e.g. "damp" is not very dangerous, "dark" a bit more and well "dangerous" is dangerous :p

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 08:57
by StefanP.MUC
Maybe because our brains are used to the order of the alphabet. "Damp" would be before "Dark" in a natural alphabetical order. :D

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 14:55
by svenskmand
To me "Dark, Damp and Dangerous" sounds best. I do not know if that is because we have had that so or if it is for some other reason.

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 15:48
by StefanP.MUC
I think the slogan came before my time here, but I always have the words "Deep, Dark and Dangerous" in my mind, when I think about OD. Don't know why, but this sounds better, maybe because I always have to look up "damp" in the dictionary and then find out that it doesn't really fit in. :D

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 16:55
by svenskmand
Yeah damp does not really make that much sense. Deep makes more sense, but does not sound as good :S

Re: Spicing up the banner logo

PostPosted: 07 Aug 2011, 23:42
by charlie
You want the 'Deep' after 'Dark' IMHO.

"Dark, Deep, and Dangerous" Hmmm :shock:

"Dark, Deadly, and Dangerous" Redundant.

"Dark, Dirty, and Dangerous" Nah.

"Dark, Drafty, and Dangerous" :D

"Dark, Discombobulating, and Dangerous" :D :D

"Dark, Disestablishmentarianism Dangerous" :?

"Dark, Drunk, and Disheveled." :eew:

"Dark, Doom, and Danger" :twisted: EDIT: "Dark, Doomy, and Dangerous"

I also think the slogan should be a bit larger in the banner. The "Dark" starting nearer the 'p' and the "Dangerous" starting after the 'g' might make it more readable.

Re: Spicing up the banner logo

PostPosted: 08 Aug 2011, 12:46
by svenskmand
It does not have to be three words all starting with d, it could also be a sentence, like "it's good to be bad" was in DK 2.

Re: Spicing up the banner logo

PostPosted: 08 Aug 2011, 16:17
by Julius
The internet has broken me *sniff*... when I hear "Dark, Deep, and Dangerous" I have to think of goat.se :(

Re: Spicing up the banner logo

PostPosted: 09 Aug 2011, 10:54
by Danimal
perhaps it could be made to change like in minecraft main screen?, a a different logo every play

Re: Spicing up the banner logo

PostPosted: 09 Aug 2011, 11:03
by svenskmand
You mean a different slogan every time the game starts? I would prefer just one which is on the actual banner logo.

Re: Spicing up the banner logo

PostPosted: 09 Aug 2011, 13:30
by charlie
Deep, Dark, and Dangerous sounds best. :P

Re: Spicing up the banner logo

PostPosted: 09 Aug 2011, 14:07
by StefanP.MUC
charlie {l Wrote}:Deep, Dark, and Dangerous sounds best. :P


+1 :D