Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 10:50
by TheAncientGoat
DAMN (
wiki) is a tool for managing assets in a SVN repo. You can assign tags, browse by filetype, assign tasks, get 3d previews and automatically generate things like Ogre meshes from .blend files. Pretty cool, I think, what about you guys?
Re: Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 12:44
by TheAncientGoat
Oh my, Sueastside (Sueaargg) enabled DAMN for OpenDungeons, check it out on
here go to browse -> Open Dungeons
Re: Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 16:03
by svenskmand
Awesome

The features of DAMN are:
The core principle of DAMN is to make a centralized 'asset server':
* To stimulate collaboration between artists, by the means of tasks e.g. a texture artist can pick up where a modeller left of.
* To take the job of exporting out of the artist's hand by entirely automating it.
* Allow to tag assets and make collections to easily manage assets.
* Share an art repository between projects to reuse common assets, tag or group assets to be more settings or project specific.
* Deliver and accept its content in the format requested/provided by the user as to support multiple tools so assets can be freely distributed between artist and each can use their program of choice.
* Deliver its content in the format requested by the engine, projects might use CS, Ogre or 2D, etc representations of assets.
Re: Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 16:49
by andrewbuck
That is a really cool system and it will really simplify things, especially the auto exporting. If you are fine with continuing to host the game it would be cool to get some links from the wiki over to that site. If you don't want to continue running it, would you be interested in helping us get that running on sourceforge?
-Buck
Re: Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 18:08
by TheAncientGoat
Well, Sueastside is hosting it currently and I'll ask him if he doesn't mind keeping it enabled for opendungeons (seeing as he's hosting it anyhow for his own project). The thing is that it's still kind of WIP, there isn't an Ogre mesh exporter (that I'm aware of) and it requires manual account creation, so everyone would need to get hold of Sueastside if they want to do things like apply tags..
Re: Digital Assets Managed Nicely (DAMN) content control system

Posted:
07 Mar 2011, 19:06
by TheAncientGoat
Also, something to consider, Peragro Tempus (the project that made DAMN) uses a library called
"asset client" that automatically updates game art to the newest version