GUI styling guidelines and overview

This is the general overview about all the GUI designing. It includes names, sizes, coloring, todo lists and any other information that is needed for the designers to create the GUI and for the programmers to call the GUI from the source code.
To do list
Picture type: PNG
Picture size: 60x60 pixels square, this size must all button tiles have that are described in the following.
There has to be exactly one for each of these basic elements:
For every button in our MainTabControl we need one content image. Its background needs to be 100% transparent (not visible). The icon itself should at max have 10% transparency so that it is clearly visible and understandable.
File overview
The following lists all the files in the gui folder and what they contain.
GUI naming scheme
These names and types are used in the source code to call a specific GUI element.
To do list
- GUI internals - cleaning up the basic imageset
- Graphics - design basic button designs
- Graphics - design basic window elements (tooltip design, window borders, ...)
- Graphics - design a new mouse cursor
Picture type: PNG
Picture size: 60x60 pixels square, this size must all button tiles have that are described in the following.
There has to be exactly one for each of these basic elements:
- ButtonBackground - the baseplate for all buttons. It should have a solid background (no transparency)
- ButtonFrame - the frame for all buttons. It should have a transparent background (no transparency) + a solid border design
- ButtonHoverEffect - Should have a transparent bg. The effect itself should have around 50% transparency
- ButtonDisabledEffect - Should have a transparent bg. The effect itself should have around 50% transparency
- ButtonPushedEffect - Should have a transparent bg. The effect itself should have around 50% transparency
For every button in our MainTabControl we need one content image. Its background needs to be 100% transparent (not visible). The icon itself should at max have 10% transparency so that it is clearly visible and understandable.
File overview
The following lists all the files in the gui folder and what they contain.
- bluehigh.ttf - Font used by the GUI
- bluehighway.font - CEGUI font definitions
- FreeMono.ttf - Font used by OGRE for the console
- ogrefonts.fontdef - OGRE font definitons
- OpenDungeons.imageset - Defines the location and size of the basic GUI tiles in OpenDungeons.png (windows borders, tooltips, ...)
- OpenDungeonsIcons.imageset - Defines the location and size of the Icon tiles in OpenDungeonsIcons.png (buttons, counters, ...)
- OpenDungeons.layout - Defines properties of all predefined GUI elements (buttons, counters, mini map, ...)
- OpenDungeons.looknfeel - Defines the control types with their properties used by the .layout file
- OpenDungeons.scheme - Defines GUI name and what files are loaded (fonts, looknfeel, imagesets).
GUI naming scheme
These names and types are used in the source code to call a specific GUI element.
- {l Code}: {l Select All Code}
Root //Main Window Container
Root/GoldDisplay //StaticText for Gold
Root/ManaDisplay //StaticText for Mana
Root/TerritoryDisplay //StaticText for Territory
Root/MiniMap //StaticImage for MiniMap
Root/MessagesDisplayWindow //StaticText log box
Root/MainTabControl //Main Tab container
//The Tabs
Root/MainTabControl/Rooms
//ImageButtons
Root/MainTabControl/Rooms/QuartersButton //Quarters
Root/MainTabControl/Rooms/ForgeButton //Forge
Root/MainTabControl/Rooms/DojoButton //Dojo
Root/MainTabControl/Rooms/TreasuryButton //Treasury
Root/MainTabControl/Traps
Root/MainTabControl/Traps/CannonButton //Cannon
Root/MainTabControl/Spells
Root/MainTabControl/Creatures
Root/MainTabControl/Combat
Root/MainTabControl/System
//ImageButtons
Root/MainTabControl/System/HostButton //Host Server
Root/MainTabControl/System/QuitButton //Quit Game
MainMenu
MainMenu/WelcomeMessage //STaticText
MainMenu/StartNewGameButton //Button
MainMenu/QuitButton //Button