blablub {l Wrote}:Yeah, I took a look on it. It is a good start, but I think it cuts out to much of the game screen. For example the Gold, mana and territory values can be a small line in the bottom controls. "Small" meaning here "a clear symbol (e.g cold coin) followed by the value text. This would give some centimeters to the whole visible gameplay.
blablub {l Wrote}:I don't know how it is in StarCraft, but my feeling about good controls is: The fewer you take notice of them (without losing the overview) the better they are. The style of the number display can be fancy of course (background color, nice font, nice icons, even a tooltip is possible with CEGUI).
blablub {l Wrote}:Of course, we can later discuss the specifics or split things up etc., but for now I think ANYTHING is better than the current GUI. And the best start is IMHO to group the controls in a classical strategy game-like "all-in-one control bar", so that the player can focus on the actual "creature theatre".
blablub {l Wrote}:I don't know how it is in StarCraft, but my feeling about good controls is: The fewer you take notice of them (without losing the overview) the better they are. The style of the number display can be fancy of course (background color, nice font, nice icons, even a tooltip is possible with CEGUI).
Of course, we can later discuss the specifics or split things up etc., but for now I think ANYTHING is better than the current GUI. And the best start is IMHO to group the controls in a classical strategy game-like "all-in-one control bar", so that the player can focus on the actual "creature theatre".
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