andrewbuck {l Wrote}:I have been working on the lizardman quite a bit lately and got a skeleton made for it with a walk and idle animation. The lizardman mesh is 430 polygons (about 650 if it was all converted to triangles), and the axe is 55 (most of which are quads). I have made a video of it which I will put up on youtube here. The skin should be good enough for now and should allow everyone to comment on what they like or don't like about the design. If you do make a new skin for it, be warned however that the model has had its seams changed since it was unwrapped to make this one so you will want to unwrap the mesh and then make the new skin.
The skeleton should be good for most of our animation needs, at least for now. I hope to get an attack and some other animations added soon as well so it will have a full set for testing. Let me know what you think about the mesh, the skin, or the skeleton/animations.
Edit: There is a second video here showing the attack animation as well.
-Buck
charlie {l Wrote}:Perhaps you want to look at this lizard man:
http://opengameart.org/content/rigged-textured-reptile
Users browsing this forum: No registered users and 1 guest