andrewbuck {l Wrote}:- The Weapon_L and Weapon_R bones in the knight skeleton should be changed to be like the ones on the lizardman, i.e. the bone should be held in the hand like the hilt of a sword rather than pointing with the fingers like it does now.
andrewbuck {l Wrote}:Regarding animation speed, the walk animation has to speed up as the creature moves faster since they cover more ground and if their feet did not move aster to compensate they "slide" or "moonwalk" as they go.
andrewbuck {l Wrote}:The portal and tentacles look good to me. The vortex on the portal does not rotate but that is a minor issue. I don't think the game is setting the animation for it, did you title that one "Walk"?
Yeah, that was my intention and I already posted a video that shows the rotating sphere and container. I wanted to work a bit more on the textures of the spheres first, because they should be partially transparent and I need to put something like a heart or soul into the container.andrewbuck {l Wrote}: Maybe the sphere on the dungeon temple could rotate or something.
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