First of all I think that your models are very nice Skorpio
Also very nice textures
, they are way better than the previous
But I think that we need to agree on the creature list before there is made more models, else we end up in the "open source content zoo" - that is we get a zoo of different models, that might be nice individually, but does not fit together as a whole, and are not all in the spirit of the game. I am hoping that we will make a AAA-title, that is really comparative in quality with some of the big commercial titles, like DK was
Looking through the creatures list I have here marked some of the creatures that either does not fit with the backstory, does not make sense in them self or is simply too far apart from each other.
As far as I recall the creature list was just a very quick compilation of creatures that AlienWolf thought could be cool. I do not think he thought a lot about each of these.
Here is my list of comments:
Constructs* Worker - Mechanical miner
This is okay, but the name should be changed, and I think that the concept art should be changed to something that looks more like some of the golden army characters from Hellboy 2, as this is also the look that is aimed for in the backstory. I have an idea that I will make a sketch of in the following week
* Scout - Giant eye
Here I think that it should be a orb-like flying creature, and still be made from metals all Construct creatures should. I also have an idea for this creature will post a sketch
* Weak fighter - Rock muncher
* Weak spellcaster - ?
* Weak builder - ?
* Strong fighter - Mech
For real? This is also just so far apart from everything ever seen in DK1 or 2. This should not be part of the game, im my oppion.
* Strong spellcaster -
* Strong builder - Mobile repair unit
I think the idea of a creature that can repair the other constructs on the battle field is good. That way the Constructs should not be allowed to heal automatic, on as they are repaired by the Mobile repair unit, or in a special room that can repair them.
* Guard - Android
Again this is SOOO far apart from anything, this should also be removed.
* Special creatures - Hybrid
Again again, this is SOOO far apart from anything, this should also be removed.
* Summons - Fire elemental
This may also need to be changed, but maybe there could be made a reasonable story for why the constructs should have these summons.
* Super creatures - ?
Undead* Worker - Skeleton dwarf
* Scout - Skeleton bat
* Weak fighter - Skeleton
* Weak spellcaster - Zombie
A zombie is a very dumb creature that does only merely know mortal from undead, and should therefore not in any way be able to do magic.
* Weak builder - Haunt
I am not sure what this is? Pics?
* Strong fighter - Skeletal dog, Vampire
* Strong spellcaster - Lich
* Strong builder - Werewolf
As far as I know a Werewolf is not a undead, as it is simply a man that transforms into a wolf at fullmoon. So I do not think that this should be here.
* Guard - Ghosth knight
This is pretty cools.
* Special creatures - Necromancer
Also cools.
* Summons - Atrocity
I am not sure exactly how this creature should look? Pics anyone?
* Super creatures - Abomination
This is also pretty cool, I was thinking something like
this guy A general comment regarding the Undeads; I think that there is too many skeleton creatures.
I have not looked through the Corpars and Humans yet, but I will do that tomorrow - it is getting late now.
So what do YOU think, am I all off or what?