The mind map is actually pretty neat, when you know the shortcuts, and it is ideal for fleshing out ideas like creature-list for the factions.
- Use the arrow keys to navigate around the tree,
- press space to expand or collaps a node,
- press enter to make a new sibling node,
- press insert to make a new child node
- and finally press delete to delete a node.
Also remember to checkout the folder "MoodPictures" to see the attached images in the mindmap, the folder should be next to the Factions.mm file.
The huge amount of factions was to get diversity of creatures into the game. For some time we discussed an alignment based system or a faction based system. We ended up with a faction based system, mostly because there is not really any coherence between the creatures if it is only alignment base, and also the there is not really any back story that would explain why the creatures from different faction would like to join you. Even if we removed the factions completely, like in DK there is not story element to explain why they want to fight for you, and who they want to fight against. In other words if the enemy can get the same set of creatures as you can, why should they fight each other? Which is also what DK failed greatly at, there is not explanation of where creatures come from or why they join you, and why they should/would fight other keepers.
In my opinion great games with good gameplay become even better if they have a great story. But we can discuss other alternatives also, I am open
But they story needs to be convincing. In the end we should do what is best for the game