Creature lists and concept art for them

Re: Creature lists and concept art for them

Postby svenskmand » 12 Mar 2012, 14:29

Nice model Danimal, very true to the original concept. You got great modeling skills :). But as you said the advanced miner got rejected. But since we do not have much models currently we might as well put it in the game for now. But I think your idea about concentrating on making models of the concept art that we have already agreed upon is a superior idea :) You can also try to come up with sketches for some of the units that we do not have any sketches for yet.

Keep up the good work :)
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Re: Creature lists and concept art for them

Postby svenskmand » 12 Mar 2012, 14:43

And just to throw in some of my current ideas for how the constructs should look, here is a sketch I made some time ago. I am not satisfied about it yet, but I have a generel idea about how I think they should look:
  • The creature should not be humanoid, i.e. have two arms and two legs and a head. So different body shapes are mandatory.
  • Be made from a golden metal
  • Should not have mechanical parts that looks like gears and stuff. They they form and joins should more resemble something in between shell-fish (craps, etc), insects (ants, etc, that have their skeleton on the outside) and normal skeletons of vertebrates,
  • Within the "skeleton"/body of the creature should be a greenish hearthstone, that is somewhat visible from the outside. The stone emits a green aura that goes inside and a bit outside the skeleton/body of the creature, and acts like the muscles of a normal vertebrate, i.e. it makes the creature be able to move.
  • Their primary weaponry should be melee based with knifes, swords, spiked balls, and missile based with shooting sharps spikes, sharps discs, etc.
In the attached sketch I am not satisfied with joins of the creature and the head (which is also the main torso).

I would very much like your comments and suggestions. And even better if you have some sketches based on the design guidlines above.
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Re: Creature lists and concept art for them

Postby Skorpio » 12 Mar 2012, 15:38

The shape looks already pretty good, you just have to work on the details like the joints and the shading. And it seems to be more organic than mechanical. Should all constructs be four legged? Why not go for some more variety?
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Re: Creature lists and concept art for them

Postby Danimal » 12 Mar 2012, 15:47

Skorpio {l Wrote}:because the rest of the model is kinda sharp edged and cubic, a sharper head would fit better. Also some screws and rivets, which could be baked onto the normal map, would help to get a steampunkier look. I'd try to make it look as if some metal plates were rivetted together.


Now that you said it, its true, i will change it to a more cubic head. I had already planned the rivets and bolts to go into the normal map. I also want to do a warrior version, will not change much except for a new melee weapon (spike mace) and train rack in front, maybe a few steam guns and a bit more of spykiness (and tank tracks!).

Regarding your model Svend, not bad but it lacks something, i would make the heartstone to be in the upper middle of the "body", partially exposed, "runic veins" spreading from it and running all over the body, and the claws/legs exchanged to scithes. I really liked the model Skorpio and I developed, that fashion could be trend to follow on all the faction (not the unit shape, but the characteristics, golden plates, shiny veins...)
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Re: Creature lists and concept art for them

Postby svenskmand » 13 Mar 2012, 13:21

@Danimal: I liked your and Skorpios model too :). @Skorpio: in my suggestion for design guidelines I said that the constructs should not be humanoid, i.e. not have two legs and two arms and a head. But I do not want them all to be four-legged either, there should be variation. I like them to have an organic look yes. My idea for the construct scout is a limbless animal that looks like something in-between a snake and a seahorse. We could also have other variations with more limbs.

@Danimal: I will try to move the hearth stone to the top of the creature. I will also redo the joins on the legs, I think it looks too robot like currently.

But what do you guys think about these design guidelines for the constructs?:
  • non-humanoid (does not have two legs, two arms and a head).
  • made from golden metal
  • have engravings
  • They have a hearthstone which emits a greenish aura that surrounds their limbs and animates them. The green aura acts as muscles.
  • The looks of their limbs and torsos resembles something in between a normal skeleton where the muscles is on the outside and insects where the muscles on the inside.
  • Their primary weapons are melee (blades, stapping, blunt, spiked balls, etc.) and missile (spikes, discs, etc) based.
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Re: Creature lists and concept art for them

Postby Danimal » 13 Mar 2012, 13:37

Im dont agree on them being non humanoid, they were created by humans (so they resemble them, i wont ever have as a guardian something that looks like a mix between an octopus and a spider), so i think there should be a mix of them, some humanoids (more likely they will be the combat specialist) and others non humanoids that can range from support to combat. First generation could be humanoids while next (selfdeveloped after getting freedom) generation could look like animals. A couple of concepts:

The first are some modifications to your previous concept, while the second is a concept for a scout, and sorry but it does have limbs and i think they quite fit it (plus somehow everything i do tends to look evil , rigth?)
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Re: Creature lists and concept art for them

Postby svenskmand » 13 Mar 2012, 14:28

Wow so evil. Are you by any chance an Evil Genius? :P I like the mandible mouth in the lower left corner allot :)

And yes we could have a few humanoid constructs, but as I was only stating guide lines for the design exceptions are allowed ;) But I do not think there should be more than a couple of humanoid constructs. I like them to have diversity.
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