Research tree mock-up

A proposal of how it could be, press a button and it opens;
The colour represent focus (or Paths of Evil) Red: strength - strong minions, Grey: neutral - versatile and defensive , Blue: magic - lots of spells.
The darker rows show research difficulty tiers (3 or 4 ? i think we only have enough content to fill 3) they could be locked on campaign until completing some level and awarding access to the next tier.
First row is free and pre-unlocked, since they are the most basic and essential rooms, we should block the research button to the condition of having a library
You need to research at least 1 item to proceed to a lower row of the same branch (Path)
Overall you could research all items of the low and medium tier for versatility or rush to the end of the highest tier and get some heavy firepower if you are faster than your opponents, or research everything on the same level if you feel god-like
I put rooms where i feel they could fit into a Path, they are just propositions and we need to create more research topics anyways:
Red:
Heal and call to arm spells
Guard room
Arena -> Faster training, creatures do a battle royale and get hurt
Grey:
Prison -> free skeletons
Casino -> +Morale
Torture room
Sweatshop-> creatures die working for money
Blue:
Ligthing -> damage spell
Eye of evil -> dispel Fog of war on a small zone
DarkTemple-> pray for mana and sacrifice creatures
Cript -> cheap cannonfodder to cover your mages
We still need to define more traps, doors, rooms, spells, room upgrades... and mix them, for example on the lower blue path a magical door could be unlocked that translates all damage to your mana pool until you run out of it and starts taking direct damage, for the red tree a camo-cannon or a trap that releases a small swarm of creeps, an upgrade for creature obtained in Cript (Necrophage -> Bone Demon)... a bit more here: viewtopic.php?f=38&t=5528&start=175#p59804
The colour represent focus (or Paths of Evil) Red: strength - strong minions, Grey: neutral - versatile and defensive , Blue: magic - lots of spells.
The darker rows show research difficulty tiers (3 or 4 ? i think we only have enough content to fill 3) they could be locked on campaign until completing some level and awarding access to the next tier.
First row is free and pre-unlocked, since they are the most basic and essential rooms, we should block the research button to the condition of having a library
You need to research at least 1 item to proceed to a lower row of the same branch (Path)
Overall you could research all items of the low and medium tier for versatility or rush to the end of the highest tier and get some heavy firepower if you are faster than your opponents, or research everything on the same level if you feel god-like
I put rooms where i feel they could fit into a Path, they are just propositions and we need to create more research topics anyways:
Red:
Heal and call to arm spells
Guard room
Arena -> Faster training, creatures do a battle royale and get hurt
Grey:
Prison -> free skeletons
Casino -> +Morale
Torture room
Sweatshop-> creatures die working for money
Blue:
Ligthing -> damage spell
Eye of evil -> dispel Fog of war on a small zone
DarkTemple-> pray for mana and sacrifice creatures
Cript -> cheap cannonfodder to cover your mages
We still need to define more traps, doors, rooms, spells, room upgrades... and mix them, for example on the lower blue path a magical door could be unlocked that translates all damage to your mana pool until you run out of it and starts taking direct damage, for the red tree a camo-cannon or a trap that releases a small swarm of creeps, an upgrade for creature obtained in Cript (Necrophage -> Bone Demon)... a bit more here: viewtopic.php?f=38&t=5528&start=175#p59804