Well, you cannot be always right, i guessBertram {l Wrote}:I think the overall idea is good. I do also think having a start of an overall vision can't hurt, so for once, I'll contradict hwoarangmy.
Well, you cannot be always right, i guess
Truthfuly i can only think of the armory room and bridge outside of what we have planned, no more rooms are needed. We wont have more that 6 or 7 spells, but we can be alitle original with traps, which shoulnd be more than 5-6
i like the first one best (kings bounty) from what game is the last one?
Yep. Seems goodBertram {l Wrote}:Ok. As for the style, is it ok, too? Styled backgrounds + arrows behind skill square icons, anyone?
Bertram {l Wrote}:@eugeneloza From what game is the given skill tree?
That would really be a game breaker since it would allow to kill a trap by claiming its tile and to drop creatures in an enemy dungeon heart. Note that if you want to send your troops, there is the call to war spell that can be cast everywhere (on tiles you have seen once) and that doesn't require vision.eugeneloza {l Wrote}:1. Claim a tile. Instantly claims a tile in an enemy dungeon, enabling your troops to be dropped into their heart (really disbalancing, maybe some restrictions should be made)
I also had in mind a de-fortify spell that would allow to unclaim a wall to avoid someone to turtle and not being able to do anything. But that would have to be a high level spell.eugeneloza {l Wrote}:2. Fortify. Instantly fortifies some walls dependless of nearby claimed tiles. Or, better, creates a fortified wall at an claimed tile.
That's an interesting idea. We would need some animated mesh to display something over the creature to show it's infected.eugeneloza {l Wrote}:3. Plague. Infects an enemy creature, which in its turn infects every creature it meets (your and your enemy's). The infected creature can infect others and is weakened for some time. The creature cannot be infected again by the same plague, but each spell produces different plague ID.
Danimal {l Wrote}:All of those were in the original DK
Easy: for the hatcheryDanimal {l Wrote}:Guess for which room this is?
Yes, please, as much animations as we canDanimal {l Wrote}:Should i give it a hovering animation (over 1 meter from the ground and lazily going up and down) so it looks more magical?
Users browsing this forum: No registered users and 1 guest