2 ideas linked to gameplay

Hi there,
Two ideas popped up (again) in my mind and I wondered whether you would find them relevant.
I'll start with the simplest one (which was already discussed but still):
I wonder whether it would be a good idea to add support for some more text info for certain events such as:
- When one creatures dies.
- When one creature cannot create a bed. (but only every few minutes, I guess)
- When one creature is hungry and cannot find food. (same)
The second is more of a game play changer, and maybe hwoarangmy will want my head on a pike for that but, well, here we go:
I wondered whether the way to build rooms could or should be made more like traps. I mean, you place transparent room tiles,
and your workers will actually "build" them, costing money (and why not also mana for advanced rooms.)
This is one is a game play changer, requires quite some work in term of core/creature logic and thus may not be worth it.
In term of game play, this would give the workers a more important place in term of room management.
Feel free to comment.
Two ideas popped up (again) in my mind and I wondered whether you would find them relevant.
I'll start with the simplest one (which was already discussed but still):
I wonder whether it would be a good idea to add support for some more text info for certain events such as:
- When one creatures dies.
- When one creature cannot create a bed. (but only every few minutes, I guess)
- When one creature is hungry and cannot find food. (same)
The second is more of a game play changer, and maybe hwoarangmy will want my head on a pike for that but, well, here we go:

I wondered whether the way to build rooms could or should be made more like traps. I mean, you place transparent room tiles,
and your workers will actually "build" them, costing money (and why not also mana for advanced rooms.)
This is one is a game play changer, requires quite some work in term of core/creature logic and thus may not be worth it.
In term of game play, this would give the workers a more important place in term of room management.
Feel free to comment.
