Creatures stats table - attempt at a guideline

Bertram made some really good creatures stats table that will allow us to tweak their stats, this opens lot of options to specialize some creatures and give them special behaviours; ill try to flesh out a initial creatures stats, Tiers and roles. (a few creatures are not included yet but planned (*), at least for evil side so ill just put down the most important ones, refer to viewtopic.php?f=35&t=5604 for more info)
I would only use small integers for the values since they are more explicit and easier to handle than floating ones.
Roles: creatures can be
Balanced
Tanker
Damage dealer (Damager on short)
Ranged
Support
Tiers: creatures can be split into four tiers, its an indicator of their power. Each tier has relatively similar stats values;
(ordered in ascending power)
Tier 1: Weak creatures used at start of level (or early campaign levels), low room requisites
Cave hornet - balanced; weak, used as scout, flies
*Roach - balanced, hp above average
Spider - Damager
Tentacle/s - balanced, good on water
*Swamp pup - Damager, good on water, future ranged abilities with skills
Slime - Tanker - good hp, magic only damage (acid), high Physical def, low magical def
Goblin - Damager, combined stats are overall better than the others, the king of the low tier
------ Hero side-------
*Dwarf miner - Support, weak but he can dig
*Fae dragon - balanced; weak, flies, used as scout, future ranged abilities with skills
Halfling - balanced, to substitute the gnome
*Dwarfzerker - Damager, low def (any of the dwarfs 1/2)
Adventurer - Balanced, good stats, but its many skills are his real weapon, the king of the hero low tier
Tier 2: Average strength units, the barebone of your army.
*Skeleton - Balanced, weak, doesnt sleep (only when healing) or eat and is cheap
Robominer - Tanker, as a special unit that only appears on some levels, digs really well, but cant claim or enter water/lava
Wyvern - Damager, high speed, flies
*Cultist - Support, healing, buff and debuff skills, your main mysthic worker, also decent researcher, average-low stats, magical damage
*Warlock - ranged, researcher, average-low stats, high magical damage
Lizarman - balanced, fast speed
Orc - Tanker, good physical damage
Kreatur - Balanced, the king of his tier
------ Hero side-------
Knight - Tanker, high hp and physical def (its sad how few heroes models we have)
Tier 3: Strong units, expensive, but they are worth it
Scarab - Damager, very good stats
Troll - Tanker/Damager, best physical defense, decent magical def
Dragon - Damager/Tanker, high physical and magical damage, good physical and magical defense
------ Hero side-------
DwarfSmith - Tank, Slow but good Hp, good Phy/Mag def and dual phy/mag damage dealer (Dwarf 3), blacksmith ability
Tier 4: The strongest, most exigent and difficult to manage
Pitdemon
------ Hero side-------
BigKnight (I would call him king)
I would only use small integers for the values since they are more explicit and easier to handle than floating ones.
Roles: creatures can be
Balanced
Tanker
Damage dealer (Damager on short)
Ranged
Support
Tiers: creatures can be split into four tiers, its an indicator of their power. Each tier has relatively similar stats values;
(ordered in ascending power)
Tier 1: Weak creatures used at start of level (or early campaign levels), low room requisites
Cave hornet - balanced; weak, used as scout, flies
*Roach - balanced, hp above average
Spider - Damager
Tentacle/s - balanced, good on water
*Swamp pup - Damager, good on water, future ranged abilities with skills
Slime - Tanker - good hp, magic only damage (acid), high Physical def, low magical def
Goblin - Damager, combined stats are overall better than the others, the king of the low tier
------ Hero side-------
*Dwarf miner - Support, weak but he can dig
*Fae dragon - balanced; weak, flies, used as scout, future ranged abilities with skills
Halfling - balanced, to substitute the gnome
*Dwarfzerker - Damager, low def (any of the dwarfs 1/2)
Adventurer - Balanced, good stats, but its many skills are his real weapon, the king of the hero low tier
Tier 2: Average strength units, the barebone of your army.
*Skeleton - Balanced, weak, doesnt sleep (only when healing) or eat and is cheap
Robominer - Tanker, as a special unit that only appears on some levels, digs really well, but cant claim or enter water/lava
Wyvern - Damager, high speed, flies
*Cultist - Support, healing, buff and debuff skills, your main mysthic worker, also decent researcher, average-low stats, magical damage
*Warlock - ranged, researcher, average-low stats, high magical damage
Lizarman - balanced, fast speed
Orc - Tanker, good physical damage
Kreatur - Balanced, the king of his tier
------ Hero side-------
Knight - Tanker, high hp and physical def (its sad how few heroes models we have)
Tier 3: Strong units, expensive, but they are worth it
Scarab - Damager, very good stats
Troll - Tanker/Damager, best physical defense, decent magical def
Dragon - Damager/Tanker, high physical and magical damage, good physical and magical defense
------ Hero side-------
DwarfSmith - Tank, Slow but good Hp, good Phy/Mag def and dual phy/mag damage dealer (Dwarf 3), blacksmith ability
Tier 4: The strongest, most exigent and difficult to manage
Pitdemon
------ Hero side-------
BigKnight (I would call him king)