Bertram {l Wrote}:Danimal {l Wrote}:Sorry , i explained myself bad. This is about creatures skills.
I was actually speaking about creatures skills, but as you proposed to optionally trigger their skills by ourselves, I was just pointing out that manual triggering should remain a spell stuff.
I didn't understand it as a proposal to have manual triggering of creature skills, but only using warmups instead of cooldowns so that creatures can't spam all their skills at the beginning of a fight.
Bertram {l Wrote}:And we can add support for both creature skills warm ups and cool downs.
While on it, I do think we should only add support for spells cool downs.
Agreed. Cooldown would be needed for simple attacks for example, while warmups might be wanted for more powerful skills.
And yes for keeper spells, cooldown seems like the best solution.
As was said though, warmups and cooldowns are not that different in the logic, so maybe we just need to implement warmups, with a different parameter for some skills that make it possible to warm them up out of battle? For example a basic attack could very well be a "warmup", if it's warmed up when out of battle: when a creature engages, it can deal a first blow directly, and then its attack has to warm up/cool down again (such that if you pick it and drop it on another creature, it won't be able to fight directly).
The only practical difference would then be that keeper spells can't be used right away at the start of a game, because they have to warm up first. But maybe that's better?