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New map: Stonekeep siege

PostPosted: 31 Aug 2014, 22:57
by Danimal
I tried to make a map that looked like a real level; its not that bad, if you ignore the effects by the prolonged exposure to the AI doings on it...

I prepared many spots for cannons, but this error came out; I tested and this error is not happening on the previous exe, the cannon shooted balls correctly, but only to the direction they are pointing when deployed...

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 08:16
by hwoarangmy
Cool, a real level :)
Is the bug systematic ? How did you get there ?

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 08:18
by Bertram
Hi guys, :)

I opened an issue here: https://github.com/OpenDungeons/OpenDungeons/issues/120

Best regards,

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 11:12
by hwoarangmy
Danimal, do you want me to upload your level on github ? I'm asking because I am currently doing the patch to allow starting with gold. And I will need to change the seats for that in every map.
If you want to upload the map yourself, I will wait :)

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 15:21
by Danimal
Yes, please do. Ill ask you to reupload it once the cannons are fixed, i also saw some improvements it needed but ill save them for mk2, being it making the tentacles walk on water (creature.def), adding slimes (can i already?), making the 7 dwarfs and central knitghs free team and some other tweakings to creatures hp and damage.

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 16:17
by Akien
Danimal {l Wrote}:Yes, please do. Ill ask you to reupload it once the cannons are fixed, i also saw some improvements it needed but ill save them for mk2, being it making the tentacles walk on water (creature.def), adding slimes (can i already?), making the 7 dwarfs and central knitghs free team and some other tweakings to creatures hp and damage.

You can add slimes already yes. At least in the development branch, I don't remember if slimes were already there in the Windows release.

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 16:27
by Danimal
try this one, it has the cannons placed around, no slimes or working tentacles though.

Re: New map: Stonekeep siege

PostPosted: 01 Sep 2014, 23:33
by Bertram
The level design is excellent :D Just played it a bit.

Re: New map: Stonekeep siege

PostPosted: 02 Sep 2014, 10:38
by Danimal
Give me a working game and i will give you a full campaign :cool:

Re: New map: Stonekeep siege

PostPosted: 02 Sep 2014, 13:51
by Bertram
Danimal {l Wrote}:Give me a working game and i will give you a full campaign :cool:

Eh eh. We're on it. ;)

@hwoarangmy:
Btw, did you push the latest level version? It seems to me there should be some cannon placed around?

Best regards,

Re: New map: Stonekeep siege

PostPosted: 02 Sep 2014, 14:02
by hwoarangmy
No, I pushed the previous one. Fill free to add it when you want :)

Re: New map: Stonekeep siege

PostPosted: 02 Sep 2014, 21:05
by Bertram
Ok, I've made a pull request with the new map version. It's cooler now. :)