Campaign map?
Posted: 06 May 2014, 22:23
We will eventually need something to string the levels, it can be done with just story, but its not as flashy;
this pics are from the campaign maps used in DK and DK2:
DK used a static pre-rendered map, conquered regions become lifeless( red and black on botton ones)
DK2 used a 3d map, conquered regions also become barren
But i would like to propose something like this for OD:
(skip to 7:52)
youtu.be/9nWt-6jbD-c
I would describe it as an augmented classical map. The map in itself its not hard to do with software like photoshop, icons to populate it (like trees or cities) can be created from reworked OGA ones.
The question, is Ogre able to achieve an effect like that? i would say most of them are just animated textures alpha mapped to a simple mesh that moves around situated over the map.
After the province is conquered a darker version could be applied over it switching everything to dead trees, burning cities and the like...
Your opinions?
Sadly i wont be able to do anything until my uni test are over by next month.
this pics are from the campaign maps used in DK and DK2:
DK used a static pre-rendered map, conquered regions become lifeless( red and black on botton ones)
DK2 used a 3d map, conquered regions also become barren
But i would like to propose something like this for OD:
(skip to 7:52)
youtu.be/9nWt-6jbD-c
I would describe it as an augmented classical map. The map in itself its not hard to do with software like photoshop, icons to populate it (like trees or cities) can be created from reworked OGA ones.
The question, is Ogre able to achieve an effect like that? i would say most of them are just animated textures alpha mapped to a simple mesh that moves around situated over the map.
After the province is conquered a darker version could be applied over it switching everything to dead trees, burning cities and the like...
Your opinions?
Sadly i wont be able to do anything until my uni test are over by next month.