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Better call to arms flags

PostPosted: 16 Jun 2012, 13:21
by xahodo
In DK2 you could place a call to arms flag which would cause all your creatures (except imps) to head over there. While it's a great tool, I sometimes found myself wishing I could configure it to only attract certain creatures or a specific amount of creatures.

So, why not add an option to allow for that to be selected? It would also be great if I could place multiple call to arms flags.

Re: Better call to arms flags

PostPosted: 17 Jun 2012, 15:37
by svenskmand
I think the simplest solution would be if you could use the mouse to drag out a radius when you place the flag. Then every creature that you control in that radius will go towards the flag.

Re: Better call to arms flags

PostPosted: 23 Jul 2012, 21:41
by paul424
That's good idea. Provide the flag into game , and I would try to implement it.

Re: Better call to arms flags

PostPosted: 25 Jul 2012, 14:58
by svenskmand
For now the flag could just be this simple placeholder model, until we get a better one :)

Re: Better call to arms flags

PostPosted: 27 Jul 2012, 18:46
by xahodo
Perhaps a good flag would be with rips and holes, attached to a dead branch (corpar).

For the mechanoids it could be a steel rod with a plate of thin steel attached to it.

For the humans a crude flag could be used attached to a spear.

The dwarves could have a statue, holding a crude rag.

The elves could have a living branch, which has a flag and a secondary (smaller) flag somewhat higher.

I could make up more ideas for flags, if you so desire.

Re: Better call to arms flags

PostPosted: 28 Jul 2012, 09:54
by svenskmand
We do not have a dwarf faction, and the ones you call mechanoids are called Constructs. You are welcome to make some sketches if you want :) Take a look at the backstory section of the wiki.

Re: Better call to arms flags

PostPosted: 09 Aug 2012, 19:29
by paul424
What I can say ... my skills are too poor .... I cannot import blender files, nor the Ogre does seems to provide enough simple primitives to draw the "barrier' or 'selective circle' after the hypotetical flag is pointed.

Re: Better call to arms flags

PostPosted: 10 Aug 2012, 17:32
by svenskmand
Maybe Oln can help you. He has imported models from Blender into Ogre before. I have unfortunately not any knowledge about how to do it currently.