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				Better call to arms flags
				
Posted: 
16 Jun 2012, 13:21 
				by xahodo
				In DK2 you could place a call to arms flag which would cause all your creatures (except imps) to head over there. While it's a great tool, I sometimes found myself wishing I could configure it to only attract certain creatures or a specific amount of creatures.
So, why not add an option to allow for that to be selected? It would also be great if I could place multiple call to arms flags.
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
17 Jun 2012, 15:37 
				by svenskmand
				I think the simplest solution would be if you could use the mouse to drag out a radius when you place the flag. Then every creature that you control in that radius will go towards the flag.
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
23 Jul 2012, 21:41 
				by paul424
				That's good idea. Provide the flag into game , and I would try to implement it.
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
25 Jul 2012, 14:58 
				by svenskmand
				For now the flag could just be 
this simple placeholder model, until we get a better one 

 
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
27 Jul 2012, 18:46 
				by xahodo
				Perhaps a good flag would be with rips and holes, attached to a dead branch (corpar).
For the mechanoids it could be a steel rod with a plate of thin steel attached to it.
For the humans a crude flag could be used attached to a spear.
The dwarves could have a statue, holding a crude rag.
The elves could have a living branch, which has a flag and a secondary (smaller) flag somewhat higher.
I could make up more ideas for flags, if you so desire.
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
28 Jul 2012, 09:54 
				by svenskmand
				We do not have a dwarf faction, and the ones you call mechanoids are called Constructs. You are welcome to make some sketches if you want 

 Take a look at the 
backstory section of the wiki.
 
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
09 Aug 2012, 19:29 
				by paul424
				What I can say ... my skills are too poor .... I cannot import blender files, nor the Ogre does seems to provide enough simple primitives to draw the "barrier' or 'selective circle' after the hypotetical flag is pointed.
			 
			
		
			
				Re: Better call to arms flags
				
Posted: 
10 Aug 2012, 17:32 
				by svenskmand
				Maybe Oln can help you. He has imported models from Blender into Ogre before. I have unfortunately not any knowledge about how to do it currently.