For a while now I am noticing that this game is headed for a static story line, a static rule set and static factions.
This is worrying me. It creates an image in my mind of a game with a campaign and absolutely no flexibility. Why not allow everything from campaigns, creatures, rooms, room objects, items (this includes weapons and armor), traps, doors, tiles, game rules and menus to be script-able.
This allows for a lot of flexibility and people who want to mod can mod to their heart's desire.
Just extremely worried about the direction this project seems to be taking and voicing his worries.