
Or am I getting it wrong in that instead of multiplication it should be powers... o_O
Even if I'm not wrong, I think nearly 300 personality combinations is plenty, and if I AM wrong, then we have far, far more than that

andrewbuck {l Wrote}:My objection to having too many axes is based on the fact that the number of possible creature personalities grows exponentially with the number of axes.
andrewbuck {l Wrote}:It seems like svenskmand wanted to go with a fairly high dimensional system so this is an argument for the three axes system over the two axis one. Ultimately, I would be fine with either 2 or 3, it makes little difference from a coding perspective. I will leave the final to the two of you since it will be you that will likely be filling in values for each of the creatures.
Keldaryth {l Wrote}:In terms of creature personalities, the range is actually pretty darn high because of the interaction between coefficients and attributes. Assuming that we only go with attributes and coefficients to 1 dp, you still have a range of about 21 points for each variable and coefficient, across all factions (currently 4 meaningful) and alignment scales (2 or 3) given 21x2x6 or 21x2x7 (I think) which is 252 to 294 possible personality combinations (svenskmand, please correct if I'm wrong). Assuming we add no further alignment scales but we do add further factions, the number of personality options would grow by what, 42 every time a new faction is added?
Or am I getting it wrong in that instead of multiplication it should be powers... o_O
Even if I'm not wrong, I think nearly 300 personality combinations is plenty, and if I AM wrong, then we have far, far more than that
svenskmand {l Wrote}:I would suggest the 3 axis system then, as I like the axis names better
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