svenskmand {l Wrote}:I imagine the Mercenary force not only as a collection of outsiders from the other forces, but also as a possibility to get new and interesting creatures into the game.
So create a new faction for whatever creature you want. The problem is that under the current system, other creatures will react to the mercenary faction creatures at a faction level, where if you're after new and varied creatures, you want them reacting on a more specific level as two creatures (say a Rakshasha and a Fairy) would really elicit two very different responses based on the cultures they come from (i.e. factions) over and above their value set (alignment). Please note that I'm not arguing against the concept of mercanaries, per se, but I'm definitely arguing against them as a faction in the faction-alignment system.
I find the term 'mercanary' implies you can purchase their services for money - and in that case, I'd rather be able to do just that - spend X gold to hire a specific creature, whether that creature is available in the general portal (or faction) pool or not. That creature would then command more wages, but otherwise act identically to it's non-mercanary cousins in terms of creature interaction. I kind of see this as separate to a random system of appearance in a portal system. Does that make sense?