Just some quick notes
Posted: 20 Feb 2015, 15:17
I've been a big fan of Dungeon Keeper (the first one, never had Dungeon keeper II to try), and more than once I was thinking about making a version of my own, but never really tried.
So yesterday I've downloaded a copy of OpenDungeons 0.4.9, and ran it. The only rendering System to choose was OpenGl, although I was on Windows, and assumed that Direct3D would be default for the windows platform? But no problem, it ran smooth with the default options.
Good looking title screen Also very nice ambient sounds.
I've tried to carvee out some space, placed some rooms and everything worked fine and solid. The imps were busy to fortify floors and walls, and a number of creatures eneterd my dungeon. I had no crashes or such. I couldn't find out how to rotate the map, but I could pan the map with the cursor keys. Some creatures were hard to recognize, some seemed very small compared to the size from DK1 which I had in memory (creature size vs. wall height). Animations and everything worked fine. And finally I ran out of time, so I didn't test much more.
I've seen the roadmap and that the 0.4.9 is the first real release, so kudos for the solid work, well done
So yesterday I've downloaded a copy of OpenDungeons 0.4.9, and ran it. The only rendering System to choose was OpenGl, although I was on Windows, and assumed that Direct3D would be default for the windows platform? But no problem, it ran smooth with the default options.
Good looking title screen Also very nice ambient sounds.
I've tried to carvee out some space, placed some rooms and everything worked fine and solid. The imps were busy to fortify floors and walls, and a number of creatures eneterd my dungeon. I had no crashes or such. I couldn't find out how to rotate the map, but I could pan the map with the cursor keys. Some creatures were hard to recognize, some seemed very small compared to the size from DK1 which I had in memory (creature size vs. wall height). Animations and everything worked fine. And finally I ran out of time, so I didn't test much more.
I've seen the roadmap and that the 0.4.9 is the first real release, so kudos for the solid work, well done