UbuntuTo run Dungeon Keeper on DOSBox on Ubuntu first install it by running:
- {l Code}: {l Select All Code}
- sudo apt-get install dosbox
 
then go to
- {l Code}: {l Select All Code}
- ~/.dosbox/
 
and make a file called "dungeon_keeper.conf" and put in the following lines
- {l Code}: {l Select All Code}
- # This is the configurationfile for DOSBox 0.73.
 # Lines starting with a # are commentlines.
 # They are used to (briefly) document the effect of each option.
 
 [sdl]
 #       fullscreen: Start dosbox directly in fullscreen.
 #       fulldouble: Use double buffering in fullscreen.
 #   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
 # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
 #           output: What video system to use for output.
 #                   Possible values: surface, overlay, opengl, openglnb.
 #         autolock: Mouse will automatically lock, if you click on the screen.
 #      sensitivity: Mouse sensitivity.
 #      waitonerror: Wait before closing the console if dosbox has an error.
 #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
 #                   Possible values: lowest, lower, normal, higher, highest, pause.
 #       mapperfile: File used to load/save the key/event mappings from.
 #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
 
 fullscreen=true
 fulldouble=false
 fullresolution=original
 windowresolution=original
 output=surface
 autolock=true
 sensitivity=100
 waitonerror=true
 priority=higher,normal
 mapperfile=mapper.txt
 usescancodes=true
 
 [dosbox]
 # language: Select another language file.
 #  machine: The type of machine tries to emulate.
 #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
 # captures: Directory where things like wave, midi, screenshot get captured.
 #  memsize: Amount of memory DOSBox has in megabytes.
 #             This value is best left at its default to avoid problems with some games,
 #             though few games might require a higher value.
 #             There is generally no speed advantage when raising this value.
 
 language=
 machine=svga_s3
 captures=capture
 memsize=16
 
 [render]
 # frameskip: How many frames DOSBox skips before drawing one.
 #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
 #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
 #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
 
 frameskip=0
 aspect=true
 scaler=normal2x
 
 [cpu]
 #      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
 #            Possible values: auto, dynamic, normal, simple.
 #   cputype: CPU Type used in emulation. auto is the fastest choice.
 #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
 #    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
 #              'auto'          tries to guess what a game needs.
 #                              It usually works, but can fail for certain games.
 #              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
 #                              (Example: fixed 4000)
 #              'max'           will allocate as much cycles as your computer is able to handle
 #
 #            Possible values: auto, fixed, max.
 #   cycleup: Amount of cycles to increase/decrease with keycombo.
 # cycledown: Setting it lower than 100 will be a percentage.
 
 core=auto
 cputype=auto
 cycles=auto
 cycleup=500
 cycledown=20
 
 [mixer]
 #   nosound: Enable silent mode, sound is still emulated though.
 #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
 #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
 # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
 #            Possible values: 2048, 4096, 8192, 1024, 512, 256.
 # prebuffer: How many milliseconds of data to keep on top of the blocksize.
 
 nosound=false
 rate=22050
 blocksize=2048
 prebuffer=64
 
 [midi]
 #     mpu401: Type of MPU-401 to emulate.
 #             Possible values: intelligent, uart, none.
 # mididevice: Device that will receive the MIDI data from MPU-401.
 #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
 # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.
 
 mpu401=intelligent
 mididevice=default
 midiconfig=
 
 [sblaster]
 #  sbtype: Type of sblaster to emulate.
 #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
 #  sbbase: The IO address of the soundblaster.
 #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
 #     irq: The IRQ number of the soundblaster.
 #          Possible values: 7, 5, 3, 9, 10, 11, 12.
 #     dma: The DMA number of the soundblaster.
 #          Possible values: 1, 5, 0, 3, 6, 7.
 #    hdma: The High DMA number of the soundblaster.
 #          Possible values: 1, 5, 0, 3, 6, 7.
 # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
 # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
 #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
 #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
 #          Possible values: default, compat, fast.
 # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
 #          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
 
 sbtype=sb16
 sbbase=220
 irq=7
 dma=1
 hdma=5
 sbmixer=true
 oplmode=auto
 oplemu=default
 oplrate=22050
 
 [gus]
 #      gus: Enable the Gravis Ultrasound emulation.
 #  gusrate: Sample rate of Ultrasound emulation.
 #           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
 #  gusbase: The IO base address of the Gravis Ultrasound.
 #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
 #   gusirq: The IRQ number of the Gravis Ultrasound.
 #           Possible values: 5, 3, 7, 9, 10, 11, 12.
 #   gusdma: The DMA channel of the Gravis Ultrasound.
 #           Possible values: 3, 0, 1, 5, 6, 7.
 # ultradir: Path to Ultrasound directory. In this directory
 #           there should be a MIDI directory that contains
 #           the patch files for GUS playback. Patch sets used
 #           with Timidity should work fine.
 
 gus=false
 gusrate=22050
 gusbase=240
 gusirq=5
 gusdma=3
 ultradir=C:\ULTRASND
 
 [speaker]
 # pcspeaker: Enable PC-Speaker emulation.
 #    pcrate: Sample rate of the PC-Speaker sound generation.
 #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
 #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
 #            Possible values: auto, on, off.
 # tandyrate: Sample rate of the Tandy 3-Voice generation.
 #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
 #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
 
 pcspeaker=true
 pcrate=22050
 tandy=auto
 tandyrate=22050
 disney=true
 
 [joystick]
 # joysticktype: Type of joystick to emulate: auto (default), none,
 #               2axis (supports two joysticks),
 #               4axis (supports one joystick, first joystick used),
 #               4axis_2 (supports one joystick, second joystick used),
 #               fcs (Thrustmaster), ch (CH Flightstick).
 #               none disables joystick emulation.
 #               auto chooses emulation depending on real joystick(s).
 #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
 #        timed: enable timed intervals for axis. (false is old style behaviour).
 #     autofire: continuously fires as long as you keep the button pressed.
 #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
 #   buttonwrap: enable button wrapping at the number of emulated buttons.
 
 joysticktype=auto
 timed=true
 autofire=false
 swap34=false
 buttonwrap=true
 
 [serial]
 # serial1: set type of device connected to com port.
 #          Can be disabled, dummy, modem, nullmodem, directserial.
 #          Additional parameters must be in the same line in the form of
 #          parameter:value. Parameter for all types is irq.
 #          for directserial: realport (required), rxdelay (optional).
 #                           (realport:COM1 realport:ttyS0).
 #          for modem: listenport (optional).
 #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
 #                         transparent, port, inhsocket (all optional).
 #          Example: serial1=modem listenport:5000
 #          Possible values: dummy, disabled, modem, nullmodem, directserial.
 # serial2: see serial1
 #          Possible values: dummy, disabled, modem, nullmodem, directserial.
 # serial3: see serial1
 #          Possible values: dummy, disabled, modem, nullmodem, directserial.
 # serial4: see serial1
 #          Possible values: dummy, disabled, modem, nullmodem, directserial.
 
 serial1=dummy
 serial2=dummy
 serial3=disabled
 serial4=disabled
 
 [dos]
 #            xms: Enable XMS support.
 #            ems: Enable EMS support.
 #            umb: Enable UMB support.
 # keyboardlayout: Language code of the keyboard layout (or none).
 
 xms=true
 ems=true
 umb=true
 keyboardlayout=auto
 
 [ipx]
 # ipx: Enable ipx over UDP/IP emulation.
 
 ipx=false
 
 [autoexec]
 # Lines in this section will be run at startup.
 imgmount d ~/ISO/KEEPER.cue -t iso -fs iso
 mount c ~/DosBoxDrive
 c:
 cd KEEPER
 KEEPER
 exit
 
then copy a BIN/CUE pair of the Dungeon Keeper cd (that is data and audio tracks) to a directory called ISO that is the directory created here:
- {l Code}: {l Select All Code}
- mkdir ~/ISO
 
Now you make a launcher running the following command, or run the command from a terminal:
- {l Code}: {l Select All Code}
- dosbox -conf ~/.dosbox/dungeon_keeper.conf
 
Now in the game, when you are playing a level, you press ALT+R to switch to high-resolution graphics.
WindowsI will make a guide for Windows later, but it is very similary to this one.